OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::v1::BillboardParticleRenderer Class Reference

Specialisation of ParticleSystemRenderer to render particles using a BillboardSet. More...

#include <OgreBillboardParticleRenderer.h>

+ Inheritance diagram for Ogre::v1::BillboardParticleRenderer:

Classes

class  CmdAccurateFacing
 Command object for accurate facing(see ParamCommand). More...
 
class  CmdBillboardOrigin
 Command object for billboard origin (see ParamCommand). More...
 
class  CmdBillboardRotationType
 Command object for billboard rotation type (see ParamCommand). More...
 
class  CmdBillboardType
 Command object for billboard type (see ParamCommand). More...
 
class  CmdCommonDirection
 Command object for common direction (see ParamCommand). More...
 
class  CmdCommonUpVector
 Command object for common up-vector (see ParamCommand). More...
 
class  CmdPointRendering
 Command object for point rendering (see ParamCommand). More...
 
class  CmdTextureSlices
 Command object for TextureSlices (see ParamCommand). More...
 
class  CmdTextureStacks
 Command object for TextureStacks (see ParamCommand). More...
 

Public Member Functions

 BillboardParticleRenderer (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *sceneManager)
 
 ~BillboardParticleRenderer () override
 
SortMode _getSortMode () const override
 Gets the desired particles sort mode of this renderer. More...
 
void _notifyAttached (Node *parent) override
 Delegated to by ParticleSystem::_notifyAttached. More...
 
void _notifyCurrentCamera (const Camera *camera, const Camera *lodCamera) override
 Delegated to by ParticleSystem::_notifyCurrentCamera. More...
 
void _notifyDefaultDimensions (Real width, Real height) override
 Tells the renderer that the particle default size has changed. More...
 
void _notifyParticleQuota (size_t quota) override
 Tells the renderer that the particle quota has changed. More...
 
void _notifyParticleResized () override
 Optional callback notified when particles are resized individually. More...
 
void _notifyParticleRotated () override
 Optional callback notified when particles are rotated. More...
 
void _setDatablock (HlmsDatablock *datablock) override
 Sets the HLMS material this renderer must use; called by ParticleSystem. More...
 
void _setMaterialName (const String &matName, const String &resourceGroup) override
 Sets the material this renderer must use; called by ParticleSystem. More...
 
void _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera, list< Particle * >::type &currentParticles, bool cullIndividually, RenderableArray &outRenderables) override
 Delegated to by ParticleSystem::_updateRenderQueue. More...
 
BillboardOrigin getBillboardOrigin () const
 Gets the point which acts as the origin point for all billboards in this set. More...
 
BillboardRotationType getBillboardRotationType () const
 Gets billboard rotation type. More...
 
BillboardSetgetBillboardSet () const
 Access BillboardSet in use. More...
 
BillboardType getBillboardType () const
 Returns the billboard type in use. More...
 
const Vector3getCommonDirection () const
 Gets the common direction for all billboards (BBT_ORIENTED_COMMON) More...
 
const Vector3getCommonUpVector () const
 Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF) More...
 
uint32 getTextureSlices () const
 
uint32 getTextureStacks () const
 
const StringgetType () const override
 Gets the type of this renderer - must be implemented by subclasses. More...
 
bool getUseAccurateFacing () const
 Gets whether or not billboards use an 'accurate' facing model based on the vector from each billboard to the camera, rather than an optimised version using just the camera direction. More...
 
bool isPointRenderingEnabled () const
 Returns whether point rendering is enabled. More...
 
void setBillboardOrigin (BillboardOrigin origin)
 Sets the point which acts as the origin point for all billboards in this set. More...
 
void setBillboardRotationType (BillboardRotationType rotationType)
 Sets billboard rotation type. More...
 
void setBillboardType (BillboardType bbt)
 Sets the type of billboard to render. More...
 
void setCommonDirection (const Vector3 &vec)
 Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON. More...
 
void setCommonUpVector (const Vector3 &vec)
 Use this to specify the common up-vector given to billboards of type BBT_PERPENDICULAR_SELF. More...
 
void setKeepParticlesInLocalSpace (bool keepLocal) override
 Setting carried over from ParticleSystem. More...
 
void setPointRenderingEnabled (bool enabled)
 Set whether or not the BillboardSet will use point rendering rather than manually generated quads. More...
 
void setRenderQueueGroup (uint8 queueID) override
 Sets which render queue group this renderer should target with it's output. More...
 
void setRenderQueueSubGroup (uint8 subGroup) override
 Sets the render queue sub group. More...
 
void setTextureSlices (uint32 value)
 
void setTextureStacks (uint32 value)
 
void setUseAccurateFacing (bool acc)
 Sets whether or not billboards should use an 'accurate' facing model based on the vector from each billboard to the camera, rather than an optimised version using just the camera direction. More...
 
- Public Member Functions inherited from Ogre::ParticleSystemRenderer
 ParticleSystemRenderer ()
 Constructor. More...
 
virtual ~ParticleSystemRenderer ()
 Destructor. More...
 
virtual ParticleVisualData_createVisualData ()
 Create a new ParticleVisualData instance for attachment to a particle. More...
 
virtual void _destroyVisualData (ParticleVisualData *vis)
 Destroy a ParticleVisualData instance. More...
 
virtual void _notifyParticleCleared (list< Particle * >::type &currentParticles)
 Optional callback notified when particles cleared. More...
 
virtual void _notifyParticleEmitted (Particle *particle)
 Optional callback notified when particle emitted. More...
 
virtual void _notifyParticleExpired (Particle *particle)
 Optional callback notified when particle expired. More...
 
virtual void _notifyParticleMoved (list< Particle * >::type &currentParticles)
 Optional callback notified when particles moved. More...
 
- Public Member Functions inherited from Ogre::StringInterface
 StringInterface ()
 
virtual ~StringInterface ()
 Virtual destructor, see Effective C++. More...
 
virtual void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object. More...
 
ParamDictionarygetParamDictionary ()
 Retrieves the parameter dictionary for this class. More...
 
const ParamDictionarygetParamDictionary () const
 
virtual String getParameter (const String &name) const
 Generic parameter retrieval method. More...
 
const ParameterListgetParameters () const
 Retrieves a list of parameters valid for this object. More...
 
virtual bool setParameter (const String &name, const String &value)
 Generic parameter setting method. More...
 
virtual void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Ogre::StringInterface
static void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More...
 

Detailed Description

Specialisation of ParticleSystemRenderer to render particles using a BillboardSet.

Remarks
This renderer has a few more options than the standard particle system, which will be passed to it automatically when the particle system itself does not understand them.

Constructor & Destructor Documentation

◆ BillboardParticleRenderer()

Ogre::v1::BillboardParticleRenderer::BillboardParticleRenderer ( IdType  id,
ObjectMemoryManager objectMemoryManager,
SceneManager sceneManager 
)

◆ ~BillboardParticleRenderer()

Ogre::v1::BillboardParticleRenderer::~BillboardParticleRenderer ( )
override

Member Function Documentation

◆ _getSortMode()

SortMode Ogre::v1::BillboardParticleRenderer::_getSortMode ( ) const
overridevirtual

Gets the desired particles sort mode of this renderer.

Implements Ogre::ParticleSystemRenderer.

◆ _notifyAttached()

void Ogre::v1::BillboardParticleRenderer::_notifyAttached ( Node parent)
overridevirtual

◆ _notifyCurrentCamera()

void Ogre::v1::BillboardParticleRenderer::_notifyCurrentCamera ( const Camera camera,
const Camera lodCamera 
)
overridevirtual

Delegated to by ParticleSystem::_notifyCurrentCamera.

Implements Ogre::ParticleSystemRenderer.

◆ _notifyDefaultDimensions()

void Ogre::v1::BillboardParticleRenderer::_notifyDefaultDimensions ( Real  width,
Real  height 
)
overridevirtual

Tells the renderer that the particle default size has changed.

Implements Ogre::ParticleSystemRenderer.

◆ _notifyParticleQuota()

void Ogre::v1::BillboardParticleRenderer::_notifyParticleQuota ( size_t  quota)
overridevirtual

Tells the renderer that the particle quota has changed.

Implements Ogre::ParticleSystemRenderer.

◆ _notifyParticleResized()

void Ogre::v1::BillboardParticleRenderer::_notifyParticleResized ( )
overridevirtual

Optional callback notified when particles are resized individually.

Reimplemented from Ogre::ParticleSystemRenderer.

◆ _notifyParticleRotated()

void Ogre::v1::BillboardParticleRenderer::_notifyParticleRotated ( )
overridevirtual

Optional callback notified when particles are rotated.

Reimplemented from Ogre::ParticleSystemRenderer.

◆ _setDatablock()

void Ogre::v1::BillboardParticleRenderer::_setDatablock ( HlmsDatablock datablock)
overridevirtual

Sets the HLMS material this renderer must use; called by ParticleSystem.

Implements Ogre::ParticleSystemRenderer.

◆ _setMaterialName()

void Ogre::v1::BillboardParticleRenderer::_setMaterialName ( const String matName,
const String resourceGroup 
)
overridevirtual

Sets the material this renderer must use; called by ParticleSystem.

Implements Ogre::ParticleSystemRenderer.

◆ _updateRenderQueue()

void Ogre::v1::BillboardParticleRenderer::_updateRenderQueue ( RenderQueue queue,
Camera camera,
const Camera lodCamera,
list< Particle * >::type &  currentParticles,
bool  cullIndividually,
RenderableArray outRenderables 
)
overridevirtual

Delegated to by ParticleSystem::_updateRenderQueue.

Remarks
The subclass must update the render queue using whichever Renderable instance(s) it wishes.

Implements Ogre::ParticleSystemRenderer.

◆ getBillboardOrigin()

BillboardOrigin Ogre::v1::BillboardParticleRenderer::getBillboardOrigin ( ) const
inline

Gets the point which acts as the origin point for all billboards in this set.

Returns
A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.

References Ogre::v1::BillboardSet::getBillboardOrigin().

◆ getBillboardRotationType()

BillboardRotationType Ogre::v1::BillboardParticleRenderer::getBillboardRotationType ( ) const

Gets billboard rotation type.

Returns
A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set.

◆ getBillboardSet()

BillboardSet* Ogre::v1::BillboardParticleRenderer::getBillboardSet ( ) const
inline

Access BillboardSet in use.

◆ getBillboardType()

BillboardType Ogre::v1::BillboardParticleRenderer::getBillboardType ( ) const

Returns the billboard type in use.

◆ getCommonDirection()

const Vector3& Ogre::v1::BillboardParticleRenderer::getCommonDirection ( ) const

Gets the common direction for all billboards (BBT_ORIENTED_COMMON)

◆ getCommonUpVector()

const Vector3& Ogre::v1::BillboardParticleRenderer::getCommonUpVector ( ) const

Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF)

◆ getTextureSlices()

uint32 Ogre::v1::BillboardParticleRenderer::getTextureSlices ( ) const

◆ getTextureStacks()

uint32 Ogre::v1::BillboardParticleRenderer::getTextureStacks ( ) const

◆ getType()

const String& Ogre::v1::BillboardParticleRenderer::getType ( ) const
overridevirtual

Gets the type of this renderer - must be implemented by subclasses.

Implements Ogre::ParticleSystemRenderer.

◆ getUseAccurateFacing()

bool Ogre::v1::BillboardParticleRenderer::getUseAccurateFacing ( ) const

Gets whether or not billboards use an 'accurate' facing model based on the vector from each billboard to the camera, rather than an optimised version using just the camera direction.

◆ isPointRenderingEnabled()

bool Ogre::v1::BillboardParticleRenderer::isPointRenderingEnabled ( ) const

Returns whether point rendering is enabled.

◆ setBillboardOrigin()

void Ogre::v1::BillboardParticleRenderer::setBillboardOrigin ( BillboardOrigin  origin)
inline

Sets the point which acts as the origin point for all billboards in this set.

Remarks
This setting controls the fine tuning of where a billboard appears in relation to it's position. It could be that a billboard's position represents it's center (e.g. for fireballs), it could mean the center of the bottom edge (e.g. a tree which is positioned on the ground), the top-left corner (e.g. a cursor).
The default setting is BBO_CENTER.
Parameters
originA member of the BillboardOrigin enum specifying the origin for all the billboards in this set.

References Ogre::v1::BillboardSet::setBillboardOrigin().

◆ setBillboardRotationType()

void Ogre::v1::BillboardParticleRenderer::setBillboardRotationType ( BillboardRotationType  rotationType)

Sets billboard rotation type.

Remarks
This setting controls the billboard rotation type, you can deciding rotate the billboard's vertices around their facing direction or rotate the billboard's texture coordinates.
The default settings is BBR_TEXCOORD.
Parameters
rotationTypeA member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set.

◆ setBillboardType()

void Ogre::v1::BillboardParticleRenderer::setBillboardType ( BillboardType  bbt)

Sets the type of billboard to render.

Remarks
The default sort of billboard (BBT_POINT), always has both x and y axes parallel to the camera's local axes. This is fine for 'point' style billboards (e.g. flares, smoke, anything which is symmetrical about a central point) but does not look good for billboards which have an orientation (e.g. an elongated raindrop). In this case, the oriented billboards are more suitable (BBT_ORIENTED_COMMON or BBT_ORIENTED_SELF) since they retain an independent Y axis and only the X axis is generated, perpendicular to both the local Y and the camera Z.
Parameters
bbtThe type of billboard to render

◆ setCommonDirection()

void Ogre::v1::BillboardParticleRenderer::setCommonDirection ( const Vector3 vec)

Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON.

Remarks
Use BBT_ORIENTED_COMMON when you want oriented billboards but you know they are always going to be oriented the same way (e.g. rain in calm weather). It is faster for the system to calculate the billboard vertices if they have a common direction.
Parameters
vecThe direction for all billboards.

◆ setCommonUpVector()

void Ogre::v1::BillboardParticleRenderer::setCommonUpVector ( const Vector3 vec)

Use this to specify the common up-vector given to billboards of type BBT_PERPENDICULAR_SELF.

Remarks
Use BBT_PERPENDICULAR_SELF when you want oriented billboards perpendicular to their own direction vector and doesn't face to camera. In this case, we need an additional vector to determine the billboard X, Y axis. The generated X axis perpendicular to both the own direction and up-vector, the Y axis will coplanar with both own direction and up-vector, and perpendicular to own direction.
Parameters
vecThe up-vector for all billboards.

◆ setKeepParticlesInLocalSpace()

void Ogre::v1::BillboardParticleRenderer::setKeepParticlesInLocalSpace ( bool  keepLocal)
overridevirtual

Setting carried over from ParticleSystem.

Implements Ogre::ParticleSystemRenderer.

◆ setPointRenderingEnabled()

void Ogre::v1::BillboardParticleRenderer::setPointRenderingEnabled ( bool  enabled)

Set whether or not the BillboardSet will use point rendering rather than manually generated quads.

Remarks
By default a billboardset is rendered by generating geometry for a textured quad in memory, taking into account the size and orientation settings, and uploading it to the video card. The alternative is to use hardware point rendering, which means that only one position needs to be sent per billboard rather than 4 and the hardware sorts out how this is rendered based on the render state.
Using point rendering is faster than generating quads manually, but is more restrictive. The following restrictions apply:
  • Only the BBT_POINT type is supported
  • Size and appearance of each billboard is controlled by the material (Pass::setPointSize, Pass::setPointSizeAttenuation, Pass::setPointSpritesEnabled)
  • Per-billboard size is not supported (stems from the above)
  • Per-billboard rotation is not supported, this can only be controlled through texture unit rotation
  • Only BBO_CENTER origin is supported
  • Per-billboard texture coordinates are not supported
You will almost certainly want to enable in your material pass both point attenuation and point sprites if you use this option.
Parameters
enabledTrue to enable point rendering, false otherwise

◆ setRenderQueueGroup()

void Ogre::v1::BillboardParticleRenderer::setRenderQueueGroup ( uint8  queueID)
overridevirtual

Sets which render queue group this renderer should target with it's output.

Implements Ogre::ParticleSystemRenderer.

◆ setRenderQueueSubGroup()

void Ogre::v1::BillboardParticleRenderer::setRenderQueueSubGroup ( uint8  subGroup)
overridevirtual

Sets the render queue sub group.

Remarks
Within the same RenderQueue ID, you may want to have the renderables to have a specific order (i.e. have a mesh, but the hair submesh with alpha blending needs to be rendered last).
RenderQueue Subgroups are useful for manually sorting objects, just like RenderQueue IDs. However, RenderQueue IDs can also be useful for skipping large number of objects through clever compositing and thus a performance optimization. Subgroups cannot be used for such optimizations.
Parameters
subGroupThe sub group. This value can't exceed OGRE_MAKE_MASK( SubRqIdBits )
See also
RenderQueue

Implements Ogre::ParticleSystemRenderer.

◆ setTextureSlices()

void Ogre::v1::BillboardParticleRenderer::setTextureSlices ( uint32  value)

◆ setTextureStacks()

void Ogre::v1::BillboardParticleRenderer::setTextureStacks ( uint32  value)

◆ setUseAccurateFacing()

void Ogre::v1::BillboardParticleRenderer::setUseAccurateFacing ( bool  acc)

Sets whether or not billboards should use an 'accurate' facing model based on the vector from each billboard to the camera, rather than an optimised version using just the camera direction.

Remarks
By default, the axes for all billboards are calculated using the camera's view direction, not the vector from the camera position to the billboard. The former is faster, and most of the time the difference is not noticeable. However for some purposes (e.g. very large, static billboards) the changing billboard orientation when rotating the camera can be off putting, therefore you can enable this option to use a more expensive, but more accurate version.
Parameters
accTrue to use the slower but more accurate model. Default is false.

The documentation for this class was generated from the following file: