|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
#include "OgreGL3PlusPrerequisites.h"#include "OgreGLSLProgramManagerCommon.h"#include "OgreGLSLShader.h"#include "OgreGLSLProgram.h"#include "OgreGLSLExtSupport.h"| Classes | |
| class | Ogre::GLSLProgramManager | 
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |