OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreColourValue.h"
#include "OgreCommon.h"
#include "OgreLight.h"
#include "OgreTextureUnitState.h"
#include "OgreUserObjectBindings.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
struct | Ogre::IlluminationPass |
Struct recording a pass which can be used for a specific illumination stage. More... | |
class | Ogre::Pass |
Class defining a single pass of a Technique (of a Material), i.e. More... | |
struct | Ogre::Pass::HashFunc |
Definition of a functor for calculating the hashcode of a Pass. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Typedefs | |
typedef std::vector< IlluminationPass * > | Ogre::IlluminationPassList |
Enumerations | |
enum | Ogre::IlluminationStage { Ogre::IS_AMBIENT, Ogre::IS_PER_LIGHT, Ogre::IS_DECAL, Ogre::IS_UNKNOWN } |
Categorisation of passes for the purpose of additive lighting. More... | |