|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreColourValue.h"#include "OgreCommon.h"#include "OgreLight.h"#include "OgreTextureUnitState.h"#include "OgreUserObjectBindings.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| struct | Ogre::IlluminationPass | 
| Struct recording a pass which can be used for a specific illumination stage.  More... | |
| class | Ogre::Pass | 
| Class defining a single pass of a Technique (of a Material), i.e.  More... | |
| struct | Ogre::Pass::HashFunc | 
| Definition of a functor for calculating the hashcode of a Pass.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |
| Typedefs | |
| typedef std::vector< IlluminationPass * > | Ogre::IlluminationPassList | 
| Enumerations | |
| enum | Ogre::IlluminationStage { Ogre::IS_AMBIENT, Ogre::IS_PER_LIGHT, Ogre::IS_DECAL, Ogre::IS_UNKNOWN } | 
| Categorisation of passes for the purpose of additive lighting.  More... | |