OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
OgrePass.h File Reference
#include "OgrePrerequisites.h"
#include "OgreColourValue.h"
#include "OgreCommon.h"
#include "OgreLight.h"
#include "OgreTextureUnitState.h"
#include "OgreUserObjectBindings.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

struct  Ogre::IlluminationPass
 Struct recording a pass which can be used for a specific illumination stage. More...
 
class  Ogre::Pass
 Class defining a single pass of a Technique (of a Material), i.e. More...
 
struct  Ogre::Pass::HashFunc
 Definition of a functor for calculating the hashcode of a Pass. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef std::vector< IlluminationPass * > Ogre::IlluminationPassList
 

Enumerations

enum  Ogre::IlluminationStage { Ogre::IS_AMBIENT, Ogre::IS_PER_LIGHT, Ogre::IS_DECAL, Ogre::IS_UNKNOWN }
 Categorisation of passes for the purpose of additive lighting. More...