OGRE  1.12.13
Object-Oriented Graphics Rendering Engine
Ogre::HlmsManager Class Reference

#include <OgreHlmsManager.h>

+ Inheritance diagram for Ogre::HlmsManager:

Public Member Functions

 HlmsManager (SceneManager *sceneManager, const String &pieseFilesResorceGroup=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME)
 
virtual ~HlmsManager ()
 
void bind (Renderable *rend, HlmsMaterialBase *material, const String &passName)
 
bool hasBinding (Renderable *rend, const String &passName)
 
virtual void notifyRenderSingleObject (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList, bool suppressRenderStateChanges)
 Event raised when render single object started. More...
 
virtual void preFindVisibleObjects (SceneManager *source, SceneManager::IlluminationRenderStage irs, Viewport *v)
 Called prior to searching for visible objects in this SceneManager. More...
 
void unbind (Renderable *rend, const String &passName)
 
void unbindAll (const String &passName)
 
- Public Member Functions inherited from Ogre::RenderObjectListener
virtual ~RenderObjectListener ()
 
- Public Member Functions inherited from Ogre::SceneManager::Listener
 Listener ()
 
virtual ~Listener ()
 
virtual void postFindVisibleObjects (SceneManager *source, IlluminationRenderStage irs, Viewport *v)
 Called after searching for visible objects in this SceneManager. More...
 
virtual void postUpdateSceneGraph (SceneManager *source, Camera *camera)
 Called after updating the scene graph in this SceneManager. More...
 
virtual void preUpdateSceneGraph (SceneManager *source, Camera *camera)
 Called prior to updating the scene graph in this SceneManager. More...
 
virtual void sceneManagerDestroyed (SceneManager *source)
 Event notifying the listener of the SceneManager's destruction. More...
 
virtual void shadowTextureCasterPreViewProj (Light *light, Camera *camera, size_t iteration)
 This event occurs just before the view & projection matrices are set for rendering into a shadow texture. More...
 
virtual void shadowTextureReceiverPreViewProj (Light *light, Frustum *frustum)
 This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver. More...
 
virtual void shadowTexturesUpdated (size_t numberOfShadowTextures)
 Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes). More...
 
virtual bool sortLightsAffectingFrustum (LightList &lightList)
 Hook to allow the listener to override the ordering of lights for the entire frustum. More...
 

The documentation for this class was generated from the following file: