OGRE-Next  4.0.0unstable
Object-Oriented Graphics Rendering Engine
Ogre::v1::BorderPanelOverlayElement Class Reference

A specialisation of the PanelOverlayElement to provide a panel with a border. More...

#include <OgreBorderPanelOverlayElement.h>

+ Inheritance diagram for Ogre::v1::BorderPanelOverlayElement:

Classes

class  CmdBorderBottomLeftUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...
 
class  CmdBorderBottomRightUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...
 
class  CmdBorderBottomUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...
 
class  CmdBorderLeftUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...
 
class  CmdBorderMaterial
 Command object for specifying the Material for the border (see ParamCommand). More...
 
class  CmdBorderRightUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...
 
class  CmdBorderSize
 Command object for specifying border sizes (see ParamCommand). More...
 
class  CmdBorderTopLeftUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...
 
class  CmdBorderTopRightUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...
 
class  CmdBorderTopUV
 Command object for specifying texture coordinates for the border (see ParamCommand). More...
 

Public Member Functions

 BorderPanelOverlayElement (const String &name)
 Constructor. More...
 
 ~BorderPanelOverlayElement () override
 
void _releaseManualHardwareResources () override
 
void _restoreManualHardwareResources () override
 
void _update () override
 Internal method to update the element based on transforms applied. More...
 
void _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera) override
 Overridden from OverlayElement. More...
 
const StringgetBorderMaterialName () const
 Gets the name of the material to use for the borders. More...
 
Real getBottomBorderSize () const
 Gets the size of the bottom border. More...
 
String getBottomBorderUVString () const
 
String getBottomLeftBorderUVString () const
 
String getBottomRightBorderUVString () const
 
Real getLeftBorderSize () const
 Gets the size of the left border. More...
 
String getLeftBorderUVString () const
 
Real getRightBorderSize () const
 Gets the size of the right border. More...
 
String getRightBorderUVString () const
 
Real getTopBorderSize () const
 Gets the size of the top border. More...
 
String getTopBorderUVString () const
 
String getTopLeftBorderUVString () const
 
String getTopRightBorderUVString () const
 
const StringgetTypeName () const override
 Gets the type name of the element. More...
 
void initialise () override
 Initialise gui element. More...
 
void setBorderMaterialName (const String &name)
 Sets the name of the material to use for the borders. More...
 
void setBorderSize (Real left, Real right, Real top, Real bottom)
 Sets the size of the border separately for all borders. More...
 
void setBorderSize (Real sides, Real topAndBottom)
 Sets the size of the border, with different sizes for vertical and horizontal borders. More...
 
void setBorderSize (Real size)
 Sets the size of the border. More...
 
void setBottomBorderUV (Real u1, Real v1, Real u2, Real v2)
 Sets the texture coordinates for the bottom edge of the border. More...
 
void setBottomLeftBorderUV (Real u1, Real v1, Real u2, Real v2)
 Sets the texture coordinates for the bottom-left corner of the border. More...
 
void setBottomRightBorderUV (Real u1, Real v1, Real u2, Real v2)
 Sets the texture coordinates for the bottom-right corner of the border. More...
 
void setLeftBorderUV (Real u1, Real v1, Real u2, Real v2)
 Sets the texture coordinates for the left edge of the border. More...
 
void setMetricsMode (GuiMetricsMode gmm) override
 Tells this element how to interpret the position and dimension values it is given. More...
 
void setRightBorderUV (Real u1, Real v1, Real u2, Real v2)
 Sets the texture coordinates for the right edge of the border. More...
 
void setTopBorderUV (Real u1, Real v1, Real u2, Real v2)
 Sets the texture coordinates for the top edge of the border. More...
 
void setTopLeftBorderUV (Real u1, Real v1, Real u2, Real v2)
 Sets the texture coordinates for the top-left corner of the border. More...
 
void setTopRightBorderUV (Real u1, Real v1, Real u2, Real v2)
 Sets the texture coordinates for the top-right corner of the border. More...
 
- Public Member Functions inherited from Ogre::v1::PanelOverlayElement
 PanelOverlayElement (const String &name)
 Constructor. More...
 
 ~PanelOverlayElement () override
 
void _releaseManualHardwareResources () override
 
void _restoreManualHardwareResources () override
 
void _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera) override
 Overridden from OverlayContainer. More...
 
void getRenderOperation (v1::RenderOperation &op, bool casterPass) override
 See Renderable. More...
 
Real getTileX (ushort layer=0) const
 
Real getTileY (ushort layer=0) const
 Gets the number of times the texture should repeat vertically. More...
 
const StringgetTypeName () const override
 See OverlayElement. More...
 
void getUV (Real &u1, Real &v1, Real &u2, Real &v2) const
 Get the uv coordinates for the panel. More...
 
void initialise () override
 Initialise. More...
 
bool isTransparent () const
 Returns whether this panel is transparent. More...
 
void setMaterialName (const String &matName) override
 Overridden from OverlayElement. More...
 
void setTiling (Real x, Real y, ushort layer=0)
 Sets the number of times textures should repeat. More...
 
void setTransparent (bool isTransparent)
 Sets whether this panel is transparent (used only as a grouping level), or if it is actually rendered. More...
 
void setUV (Real u1, Real v1, Real u2, Real v2)
 Sets the texture coordinates for the panel. More...
 
- Public Member Functions inherited from Ogre::v1::OverlayContainer
 OverlayContainer (const String &name)
 Constructor: do not call direct, use OverlayManager::createOverlayElement. More...
 
 ~OverlayContainer () override
 
void _addChild (OverlayElement *elem)
 
void _notifyParent (OverlayContainer *parent, Overlay *overlay) override
 Overridden from OverlayElement. More...
 
void _notifyViewport () override
 Overridden from OverlayElement. More...
 
void _positionsOutOfDate () override
 Tell the object and its children to recalculate. More...
 
void _removeChild (const String &name)
 
void _removeChild (OverlayElement *elem)
 
void _update () override
 Overridden from OverlayElement. More...
 
virtual void addChild (OverlayElement *elem)
 Adds another OverlayElement to this container. More...
 
virtual void addChildImpl (OverlayContainer *cont)
 Add a nested container to this container. More...
 
virtual void addChildImpl (OverlayElement *elem)
 Adds another OverlayElement to this container. More...
 
OverlayElementclone (const String &instanceName) override
 
void copyFromTemplate (OverlayElement *templateOverlay) override
 
OverlayElementfindElementAt (Real x, Real y) override
 This returns a OverlayElement at position x,y. More...
 
virtual OverlayElementgetChild (const String &name)
 Gets the named child of this container. More...
 
virtual ChildContainerIterator getChildContainerIterator ()
 Gets an iterator for just the container children of this object. More...
 
virtual ChildIterator getChildIterator ()
 Gets an object for iterating over all the children of this object. More...
 
virtual bool isChildrenProcessEvents () const
 Should this container pass events to their children. More...
 
bool isContainer () const override
 Overridden from OverlayElement. More...
 
virtual void removeChild (const String &name)
 Removes a named element from this container. More...
 
virtual void setChildrenProcessEvents (bool val)
 Should this container pass events to their children. More...
 
- Public Member Functions inherited from Ogre::v1::OverlayElement
 OverlayElement (const String &name)
 Constructor: do not call direct, use OverlayManager::createElement. More...
 
 ~OverlayElement () override
 
virtual void _getClippingRegion (RealRect &clippingRegion)
 Gets the clipping region of the element. More...
 
virtual Real _getDerivedLeft ()
 Gets the 'left' position as derived from own left and that of parents. More...
 
virtual Real _getDerivedTop ()
 Gets the 'top' position as derived from own left and that of parents. More...
 
Real _getHeight () const
 Gets the height of this element in relation to the screen (where 1.0 = screen height)
More...
 
Real _getLeft () const
 Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right)
More...
 
virtual Real _getRelativeHeight ()
 Gets the 'height' as derived from own height and metrics mode. More...
 
virtual Real _getRelativeWidth ()
 Gets the 'width' as derived from own width and metrics mode. More...
 
Real _getTop () const
 Gets the top of this element in relation to the screen (where 0 = far left, 1.0 = far right)
More...
 
Real _getWidth () const
 Gets the width of this element in relation to the screen (where 1.0 = screen width)
More...
 
void _setDimensions (Real width, Real height)
 Sets the width and height of this element in relation to the screen (where 1.0 = screen width) More...
 
void _setHeight (Real height)
 Sets the height of this element in relation to the screen (where 1.0 = screen width) More...
 
void _setLeft (Real left)
 Sets the left of this element in relation to the screen (where 1.0 = screen width) More...
 
void _setParent (OverlayContainer *parent)
 
void _setPosition (Real left, Real top)
 Sets the left and top of this element in relation to the screen (where 1.0 = screen width) More...
 
void _setTop (Real top)
 Sets the top of this element in relation to the screen (where 1.0 = screen width) More...
 
void _setWidth (Real width)
 Sets the width of this element in relation to the screen (where 1.0 = screen width) More...
 
virtual void _updateFromParent ()
 Updates this elements transform based on it's parent. More...
 
virtual bool contains (Real x, Real y) const
 Returns true if xy is within the constraints of the component. More...
 
virtual const DisplayStringgetCaption () const
 Gets the caption for this element. More...
 
virtual const ColourValuegetColour () const
 Gets the colour for this element. More...
 
Real getHeight () const
 Gets the height of this element in relation to the screen (where 1.0 = screen height) More...
 
virtual GuiHorizontalAlignment getHorizontalAlignment () const
 Gets the horizontal alignment for this element. More...
 
Real getLeft () const
 Gets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right)
More...
 
const LightListgetLights () const override
 Gets a list of lights, ordered relative to how close they are to this renderable. More...
 
const MaterialPtrgetMaterial () const
 See Renderable. More...
 
virtual const StringgetMaterialName () const
 Gets the name of the material this element uses. More...
 
virtual GuiMetricsMode getMetricsMode () const
 Retrieves the current settings of how the element metrics are interpreted. More...
 
const StringgetName () const
 Gets the name of this overlay. More...
 
OverlayContainergetParent ()
 Returns the parent container. More...
 
const OverlayElementgetSourceTemplate () const
 Returns the SourceTemplate for this element. More...
 
Real getTop () const
 Gets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom)
More...
 
virtual GuiVerticalAlignment getVerticalAlignment () const
 Gets the vertical alignment for this element. More...
 
Real getWidth () const
 Gets the width of this element in relation to the screen (where 1.0 = screen width) More...
 
void getWorldTransforms (Matrix4 *xform) const override
 See Renderable. More...
 
virtual void hide ()
 Hides this element if it was visible. More...
 
virtual bool isCloneable () const
 
bool isEnabled () const
 
virtual bool isKeyEnabled () const
 
bool isVisible () const
 Returns whether or not the element is visible. More...
 
virtual void setCaption (const DisplayString &text)
 Sets the caption on elements that support it. More...
 
virtual void setCloneable (bool c)
 
virtual void setColour (const ColourValue &col)
 Sets the colour on elements that support it. More...
 
void setDimensions (Real width, Real height)
 Sets the dimensions of this element in relation to the screen (1.0 = screen width/height). More...
 
virtual void setEnabled (bool b)
 
void setHeight (Real height)
 Sets the height of this element in relation to the screen (where 1.0 = screen height) More...
 
virtual void setHorizontalAlignment (GuiHorizontalAlignment gha)
 Sets the horizontal origin for this element. More...
 
void setLeft (Real left)
 Sets the left of this element in relation to the screen (where 0 = far left, 1.0 = far right) More...
 
void setPosition (Real left, Real top)
 Sets the position of the top-left corner of the element, relative to the screen size (1.0 = screen width / height) More...
 
void setTop (Real Top)
 Sets the top of this element in relation to the screen (where 0 = top, 1.0 = bottom) More...
 
virtual void setVerticalAlignment (GuiVerticalAlignment gva)
 Sets the vertical origin for this element. More...
 
void setWidth (Real width)
 Sets the width of this element in relation to the screen (where 1.0 = screen width) More...
 
virtual void show ()
 Shows this element if it was hidden. More...
 
- Public Member Functions inherited from Ogre::StringInterface
 StringInterface ()
 
virtual ~StringInterface ()
 Virtual destructor, see Effective C++. More...
 
virtual void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object. More...
 
ParamDictionarygetParamDictionary ()
 Retrieves the parameter dictionary for this class. More...
 
const ParamDictionarygetParamDictionary () const
 
virtual String getParameter (const String &name) const
 Generic parameter retrieval method. More...
 
const ParameterListgetParameters () const
 Retrieves a list of parameters valid for this object. More...
 
virtual bool setParameter (const String &name, const String &value)
 Generic parameter setting method. More...
 
virtual void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method. More...
 
- Public Member Functions inherited from Ogre::Renderable
 Renderable ()
 
virtual ~Renderable ()
 Virtual destructor needed as class has virtual methods. More...
 
virtual void _setHlmsHashes (uint32 hash, uint32 casterHash)
 Manually sets the hlms hashes. Don't call this directly. More...
 
virtual void _setNullDatablock ()
 Sets the datablock to a null pointer. More...
 
virtual void _updateCustomGpuParameter (const GpuProgramParameters_AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
 
void addPoseWeight (size_t index, float w)
 
virtual bool getCastsShadows () const
 Method which reports whether this renderable would normally cast a shadow. More...
 
uint8 getCurrentMaterialLod () const
 
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index. More...
 
const CustomParameterMapgetCustomParameters () const
 
HlmsDatablockgetDatablock () const
 
const StringgetDatablockOrMaterialName () const
 
uint32 getHlmsCasterHash () const
 
uint32 getHlmsHash () const
 
MaterialPtr getMaterial () const
 Retrieves the material this renderable object uses. More...
 
unsigned short getNumPoses () const
 
virtual unsigned short getNumWorldTransforms () const
 Returns the number of world transform matrices this renderable requires. More...
 
virtual bool getPolygonModeOverrideable () const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
bool getPoseHalfPrecision () const
 
bool getPoseNormals () const
 
TexBufferPackedgetPoseTexBuffer () const
 
float getPoseWeight (size_t index) const
 
float * getPoseWeights () const
 
uint8 getRenderQueueSubGroup () const
 
bool getUseIdentityProjection () const
 Returns whether or not to use an 'identity' projection. More...
 
bool getUseIdentityView () const
 Returns whether or not to use an 'identity' view. More...
 
virtual bool getUseIdentityViewProjMatrixIsDynamic () const
 Returns whether the Hlms implementation should evaluate getUseIdentityProjection per object at runtime, or if it can assume the Renderable will remain with the same setting until the datablock is flushed (performance optimization) More...
 
virtual bool getUseIdentityWorldMatrix () const
 Returns whether the world matrix is an identity matrix. More...
 
virtual OGRE_DEPRECATED const AnygetUserAny () const
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
const VertexArrayObjectArraygetVaos (VertexPass vertexPass) const
 
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index. More...
 
bool hasSkeletonAnimation () const
 
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered. More...
 
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered. More...
 
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index. More...
 
void resetMaterialLod ()
 Sets mCurrentMaterialLod to 0. More...
 
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
 
virtual void setDatablock (HlmsDatablock *datablock)
 Assigns a datablock (i.e. HLMS Material) to this renderable. More...
 
void setDatablock (IdString datablockName)
 Assigns a datablock (i.e. More...
 
void setDatablockOrMaterialName (String materialName, String groupName)
 First tries to see if an HLMS datablock exist with the given name, if not, tries to search among low level materials. More...
 
virtual void setMaterial (const MaterialPtr &material)
 Sets the given material. Overrides HLMS materials. More...
 
void setMaterialName (const String &name, const String &groupName)
 Sets the name of the Material to be used. Prefer using HLMS. More...
 
virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
 
void setPoseWeight (size_t index, float w)
 
void setRenderQueueSubGroup (uint8 subGroup)
 Sets the render queue sub group. More...
 
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection. More...
 
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view. More...
 
virtual OGRE_DEPRECATED void setUserAny (const Any &anything)
 

Additional Inherited Members

- Public Types inherited from Ogre::v1::OverlayContainer
typedef MapIterator< ChildContainerMapChildContainerIterator
 
typedef map< String, OverlayContainer * >::type ChildContainerMap
 
typedef MapIterator< ChildMapChildIterator
 
typedef map< String, OverlayElement * >::type ChildMap
 
- Public Types inherited from Ogre::Renderable
typedef map< size_t, Vector4 >::type CustomParameterMap
 
- Static Public Member Functions inherited from Ogre::StringInterface
static void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More...
 
- Static Public Member Functions inherited from Ogre::Renderable
static uint8 getDefaultRenderQueueSubGroup ()
 
static void setDefaultRenderQueueSubGroup (uint8 subGroup)
 Sets the default render queue sub group for all future Renderable instances. More...
 
- Public Attributes inherited from Ogre::Renderable
uint8 mCustomParameter
 
uint32 mHlmsGlobalIndex
 Index in the vector holding this Rendrable reference in the HLMS datablock. More...
 
bool mRenderableVisible
 Control visibility at Renderable (e.g. More...
 

Detailed Description

A specialisation of the PanelOverlayElement to provide a panel with a border.

Remarks
Whilst the standard panel can use a single tiled material, this class allows panels with a tileable backdrop plus a border texture. This is handy for large panels that are too big to use a single large texture with a border, or for multiple different size panels where you want the border a constant width but the center to repeat.
In addition to the usual PanelOverlayElement properties, this class has a 'border material', which specifies the material used for the edges of the panel, a border width (which can either be constant all the way around, or specified per edge), and the texture coordinates for each of the border sections.

Constructor & Destructor Documentation

◆ BorderPanelOverlayElement()

Ogre::v1::BorderPanelOverlayElement::BorderPanelOverlayElement ( const String name)

Constructor.

◆ ~BorderPanelOverlayElement()

Ogre::v1::BorderPanelOverlayElement::~BorderPanelOverlayElement ( )
override

Member Function Documentation

◆ _releaseManualHardwareResources()

void Ogre::v1::BorderPanelOverlayElement::_releaseManualHardwareResources ( )
overridevirtual

Reimplemented from Ogre::v1::OverlayElement.

◆ _restoreManualHardwareResources()

void Ogre::v1::BorderPanelOverlayElement::_restoreManualHardwareResources ( )
overridevirtual

Reimplemented from Ogre::v1::OverlayElement.

◆ _update()

void Ogre::v1::BorderPanelOverlayElement::_update ( )
overridevirtual

Internal method to update the element based on transforms applied.

Reimplemented from Ogre::v1::OverlayElement.

◆ _updateRenderQueue()

void Ogre::v1::BorderPanelOverlayElement::_updateRenderQueue ( RenderQueue queue,
Camera camera,
const Camera lodCamera 
)
overridevirtual

Overridden from OverlayElement.

Reimplemented from Ogre::v1::OverlayElement.

◆ getBorderMaterialName()

const String& Ogre::v1::BorderPanelOverlayElement::getBorderMaterialName ( ) const

Gets the name of the material to use for the borders.

◆ getBottomBorderSize()

Real Ogre::v1::BorderPanelOverlayElement::getBottomBorderSize ( ) const

Gets the size of the bottom border.

◆ getBottomBorderUVString()

String Ogre::v1::BorderPanelOverlayElement::getBottomBorderUVString ( ) const

◆ getBottomLeftBorderUVString()

String Ogre::v1::BorderPanelOverlayElement::getBottomLeftBorderUVString ( ) const

◆ getBottomRightBorderUVString()

String Ogre::v1::BorderPanelOverlayElement::getBottomRightBorderUVString ( ) const

◆ getLeftBorderSize()

Real Ogre::v1::BorderPanelOverlayElement::getLeftBorderSize ( ) const

Gets the size of the left border.

◆ getLeftBorderUVString()

String Ogre::v1::BorderPanelOverlayElement::getLeftBorderUVString ( ) const

◆ getRightBorderSize()

Real Ogre::v1::BorderPanelOverlayElement::getRightBorderSize ( ) const

Gets the size of the right border.

◆ getRightBorderUVString()

String Ogre::v1::BorderPanelOverlayElement::getRightBorderUVString ( ) const

◆ getTopBorderSize()

Real Ogre::v1::BorderPanelOverlayElement::getTopBorderSize ( ) const

Gets the size of the top border.

◆ getTopBorderUVString()

String Ogre::v1::BorderPanelOverlayElement::getTopBorderUVString ( ) const

◆ getTopLeftBorderUVString()

String Ogre::v1::BorderPanelOverlayElement::getTopLeftBorderUVString ( ) const

◆ getTopRightBorderUVString()

String Ogre::v1::BorderPanelOverlayElement::getTopRightBorderUVString ( ) const

◆ getTypeName()

const String& Ogre::v1::BorderPanelOverlayElement::getTypeName ( ) const
overridevirtual

Gets the type name of the element.

All concrete subclasses must implement this.

Implements Ogre::v1::OverlayElement.

◆ initialise()

void Ogre::v1::BorderPanelOverlayElement::initialise ( )
overridevirtual

Initialise gui element.

Implements Ogre::v1::OverlayElement.

◆ setBorderMaterialName()

void Ogre::v1::BorderPanelOverlayElement::setBorderMaterialName ( const String name)

Sets the name of the material to use for the borders.

◆ setBorderSize() [1/3]

void Ogre::v1::BorderPanelOverlayElement::setBorderSize ( Real  left,
Real  right,
Real  top,
Real  bottom 
)

Sets the size of the border separately for all borders.

Remarks
This method sets a size all borders separately. Remember that the dimensions specified here are in relation to the size of the screen, so 0.1 is 1/10th of the screen width or height. Also note that because most screen resolutions are 1.333:1 width:height ratio that using the same border size will look slightly bigger across than up.
Parameters
leftThe size of the left border as a factor of the screen dimensions ie 0.2 is one-fifth of the screen size.
rightThe size of the left border as a factor of the screen dimensions.
topThe size of the top border as a factor of the screen dimensions.
bottomThe size of the bottom border as a factor of the screen dimensions.

◆ setBorderSize() [2/3]

void Ogre::v1::BorderPanelOverlayElement::setBorderSize ( Real  sides,
Real  topAndBottom 
)

Sets the size of the border, with different sizes for vertical and horizontal borders.

Remarks
This method sets a size for the side and top / bottom borders separately. Remember that the dimensions specified here are in relation to the size of the screen, so 0.1 is 1/10th of the screen width or height. Also note that because most screen resolutions are 1.333:1 width:height ratio that using the same border size will look slightly bigger across than up.
Parameters
sidesThe size of the side borders as a factor of the screen dimensions ie 0.2 is one-fifth of the screen size.
topAndBottomThe size of the top and bottom borders as a factor of the screen dimensions.

◆ setBorderSize() [3/3]

void Ogre::v1::BorderPanelOverlayElement::setBorderSize ( Real  size)

Sets the size of the border.

Remarks
This method sets a constant size for all borders. There are also alternative methods which allow you to set border widths for individual edges separately. Remember that the dimensions specified here are in relation to the size of the screen, so 0.1 is 1/10th of the screen width or height. Also note that because most screen resolutions are 1.333:1 width:height ratio that using the same border size will look slightly bigger across than up.
Parameters
sizeThe size of the border as a factor of the screen dimensions ie 0.2 is one-fifth of the screen size.

◆ setBottomBorderUV()

void Ogre::v1::BorderPanelOverlayElement::setBottomBorderUV ( Real  u1,
Real  v1,
Real  u2,
Real  v2 
)

Sets the texture coordinates for the bottom edge of the border.

Remarks
See setLeftBorderUV.

◆ setBottomLeftBorderUV()

void Ogre::v1::BorderPanelOverlayElement::setBottomLeftBorderUV ( Real  u1,
Real  v1,
Real  u2,
Real  v2 
)

Sets the texture coordinates for the bottom-left corner of the border.

Remarks
See setLeftBorderUV.

◆ setBottomRightBorderUV()

void Ogre::v1::BorderPanelOverlayElement::setBottomRightBorderUV ( Real  u1,
Real  v1,
Real  u2,
Real  v2 
)

Sets the texture coordinates for the bottom-right corner of the border.

Remarks
See setLeftBorderUV.

◆ setLeftBorderUV()

void Ogre::v1::BorderPanelOverlayElement::setLeftBorderUV ( Real  u1,
Real  v1,
Real  u2,
Real  v2 
)

Sets the texture coordinates for the left edge of the border.

Remarks
The border panel uses 8 panels for the border (9 including the center). Imagine a table with 3 rows and 3 columns. The corners are always the same size, but the edges stretch depending on how big the panel is. Those who have done resizable HTML tables will be familiar with this approach.
We only require 2 sets of uv coordinates, one for the top-left and one for the bottom-right of the panel, since it is assumed the sections are aligned on the texture.

◆ setMetricsMode()

void Ogre::v1::BorderPanelOverlayElement::setMetricsMode ( GuiMetricsMode  gmm)
overridevirtual

Tells this element how to interpret the position and dimension values it is given.

Remarks
By default, OverlayElements are positioned and sized according to relative dimensions of the screen. This is to ensure portability between different resolutions when you want things to be positioned and sized the same way across all resolutions. However, sometimes you want things to be sized according to fixed pixels. In order to do this, you can call this method with the parameter GMM_PIXELS. Note that if you then want to place your element relative to the center, right or bottom of it's parent, you will need to use the setHorizontalAlignment and setVerticalAlignment methods.

Reimplemented from Ogre::v1::OverlayElement.

◆ setRightBorderUV()

void Ogre::v1::BorderPanelOverlayElement::setRightBorderUV ( Real  u1,
Real  v1,
Real  u2,
Real  v2 
)

Sets the texture coordinates for the right edge of the border.

Remarks
See setLeftBorderUV.

◆ setTopBorderUV()

void Ogre::v1::BorderPanelOverlayElement::setTopBorderUV ( Real  u1,
Real  v1,
Real  u2,
Real  v2 
)

Sets the texture coordinates for the top edge of the border.

Remarks
See setLeftBorderUV.

◆ setTopLeftBorderUV()

void Ogre::v1::BorderPanelOverlayElement::setTopLeftBorderUV ( Real  u1,
Real  v1,
Real  u2,
Real  v2 
)

Sets the texture coordinates for the top-left corner of the border.

Remarks
See setLeftBorderUV.

◆ setTopRightBorderUV()

void Ogre::v1::BorderPanelOverlayElement::setTopRightBorderUV ( Real  u1,
Real  v1,
Real  u2,
Real  v2 
)

Sets the texture coordinates for the top-right corner of the border.

Remarks
See setLeftBorderUV.

The documentation for this class was generated from the following file: