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| Overlay (const String &name, IdType id, ObjectMemoryManager *objectMemoryManager, uint8 renderQueueId) |
| Constructor: do not call direct, use OverlayManager::create.
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| ~Overlay () override |
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void | _getWorldTransforms (Matrix4 *xform) const |
| Used to transform the overlay when scrolling, scaling etc.
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void | _notifyOrigin (const String &origin) |
| Notify this overlay of it's origin.
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virtual void | _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera, Viewport *vp) |
| Internal method to put the overlay contents onto the render queue.
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void | add2D (OverlayContainer *cont) |
| Adds a 2D 'container' to the overlay.
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void | clear () |
| Clears the overlay of all attached items.
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virtual OverlayElement * | findElementAt (Real x, Real y) |
| This returns a OverlayElement at position x,y.
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Overlay2DElementsIterator | get2DElementsIterator () |
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OverlayContainer * | getChild (const String &name) |
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const String & | getMovableType () const override |
| Returns the type name of this object.
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const String & | getOrigin () const |
| Get the origin of this overlay, e.g.
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const Radian & | getRotate () const |
| Gets the rotation applied to this overlay, in degrees.
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Real | getScaleX () const |
| Gets the current X scale value.
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Real | getScaleY () const |
| Gets the current Y scale value.
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Real | getScrollX () const |
| Gets the current X scroll value.
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Real | getScrollY () const |
| Gets the current Y scroll value.
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uint16 | getZOrder () const |
| Gets the Z-order of this overlay.
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void | hide () |
| Hides the overlay if it was visible.
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bool | isInitialised () const |
| Gets whether the overlay is initialised or not.
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void | remove2D (OverlayContainer *cont) |
| Removes a 2D container from the overlay.
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void | rotate (const Radian &angle) |
| Adds the passed in angle to the rotation applied to this overlay.
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void | scroll (Real xoff, Real yoff) |
| Scrolls the overlay by the offsets provided.
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void | setRotate (const Radian &angle) |
| Sets the rotation applied to this overlay.
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void | setScale (Real x, Real y) |
| Sets the scaling factor of this overlay.
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void | setScroll (Real x, Real y) |
| Sets the scrolling factor of this overlay.
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void | setZOrder (uint16 zorder) |
| Alters the Z-order of this overlay.
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void | show () |
| Shows the overlay if it was hidden.
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| MovableObject (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, uint8 renderQueueId) |
| Constructor.
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| MovableObject (ObjectData *objectDataPtrs) |
| Don't use this constructor unless you know what you're doing.
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virtual | ~MovableObject () |
| Virtual destructor - read Scott Meyers if you don't know why this is needed.
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LightList * | _getLightList () |
| Returns a pointer to the current list of lights for this object.
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SceneManager * | _getManager () const |
| Get the manager of this object, if any (internal use only)
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ObjectData & | _getObjectData () |
| Returns a direct access to the ObjectData state.
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const Matrix4 & | _getParentNodeFullTransform () const |
| Returns the full transformation of the parent sceneNode or the attachingPoint node.
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virtual void | _notifyAttached (Node *parent) |
| Internal method called to notify the object that it has been attached to a node.
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void | _notifyManager (SceneManager *man) |
| Notify the object of it's manager (internal use only)
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virtual void | _notifyParentNodeMemoryChanged () |
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virtual void | _notifyStaticDirty () const |
| Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly.
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virtual void | _releaseManualHardwareResources () |
| Notifies the movable object that hardware resources were lost.
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virtual void | _restoreManualHardwareResources () |
| Notifies the movable object that hardware resources should be restored.
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void | addQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
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void | addVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
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void | detachFromParent () |
| Detaches an object from a parent SceneNode if attached.
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RealAsUint | getCachedDistanceToCamera () const |
| Returns the distance to camera as calculated in cullFrustum()
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Real | getCachedDistanceToCameraAsReal () const |
| Returns the distance to camera as calculated in cullFrustum()
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bool | getCastShadows () const |
| Returns whether shadow casting is enabled for this object.
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unsigned char | getCurrentMeshLod () const |
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uint32 | getLightMask () const |
| Get a bitwise mask which will filter the lights affecting this object.
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Listener * | getListener () const |
| Gets the current listener for this object.
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Aabb | getLocalAabb () const |
| Retrieves the local axis-aligned bounding box for this object.
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float | getLocalRadius () const |
| See getLocalAabb and getWorldRadius.
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const String & | getName () const |
| Returns the name of this object.
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Node * | getParentNode () const |
| Returns the node to which this object is attached.
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SceneNode * | getParentSceneNode () const |
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uint32 | getQueryFlags () const |
| Returns the query flags relevant for this object.
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Real | getRenderingDistance () const |
| Gets the distance at which batches are no longer rendered.
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Real | getRenderingMinPixelSize () const |
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
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uint8 | getRenderQueueGroup () const |
| Gets the queue group for this entity, see setRenderQueueGroup for full details.
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Real | getShadowRenderingDistance () const |
| Gets the distance at which batches are no longer casting shadows.
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SkeletonInstance * | getSkeletonInstance () const |
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UserObjectBindings & | getUserObjectBindings () |
| Return an instance of user objects binding associated with this class.
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const UserObjectBindings & | getUserObjectBindings () const |
| Return an instance of user objects binding associated with this class.
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uint32 | getVisibilityFlags () const |
| Returns the visibility flags relevant for this object.
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bool | getVisible () const |
| Gets this object whether to be visible or not, if it has a renderable component.
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Aabb | getWorldAabb () const |
| Gets the axis aligned box in world space.
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Aabb | getWorldAabbUpdated () |
| Gets the axis aligned box in world space.
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float | getWorldRadius () const |
| Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
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float | getWorldRadiusUpdated () |
| Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
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virtual void | instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) |
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bool | isAttached () const |
| Returns true if this object is attached to a Node.
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bool | isStatic () const |
| Checks whether this MovableObject is static.
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bool | isVisible () const |
| Returns whether or not this object is supposed to be visible or not.
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const LightList & | queryLights () const |
| Gets a list of lights, ordered relative to how close they are to this movable object.
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void | removeQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
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void | removeVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
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void | resetMeshLod () |
| Sets mCurrentMeshLod to 0.
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void | setCastShadows (bool enabled) |
| Sets whether or not this object will cast shadows.
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void | setLightMask (uint32 lightMask) |
| Set a bitwise mask which will filter the lights affecting this object.
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void | setListener (Listener *listener) |
| Sets a listener for this object.
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void | setLocalAabb (const Aabb box) |
| Sets the local axis-aligned bounding box for this object.
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void | setName (const String &name) |
| Sets a custom name for this node.
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void | setQueryFlags (uint32 flags) |
| Sets the query flags for this object.
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void | setRenderingDistance (Real dist) |
| Sets the distance at which the object is no longer rendered.
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void | setRenderingMinPixelSize (Real pixelSize) |
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
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virtual void | setRenderQueueGroup (uint8 queueID) |
| Sets the render queue group this entity will be rendered through.
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void | setShadowRenderingDistance (Real dist) |
| Sets the distance at which the object is no longer casting shadows.
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bool | setStatic (bool bStatic) |
| Turns this Node into static or dynamic.
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void | setVisibilityFlags (uint32 flags) |
| Sets the visibility flags for this object.
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void | setVisible (bool visible) |
| Tells this object whether to be visible or not, if it has a renderable component.
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| AnimableObject () |
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virtual | ~AnimableObject () |
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virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| Create a reference-counted AnimableValuePtr for the named value.
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const StringVector & | getAnimableValueNames () const |
| Gets a list of animable value names for this object.
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| IdObject (IdType id) |
| We don't call generateNewId() here, to prevent objects in the stack (i.e.
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IdType | getId () const |
| Get the unique id of this object.
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bool | operator() (const IdObject &left, const IdObject &right) |
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bool | operator() (const IdObject *left, const IdObject *right) |
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