|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
#include "OgreGLPrerequisites.h"#include "OgrePlatform.h"#include "OgreRenderSystem.h"#include "OgreGLHardwareBufferManager.h"#include "OgreGLGpuProgramManager.h"#include "OgreVector4.h"#include "OgreGLRenderSystemCommon.h"#include "OgreGLStateCacheManager.h"| Classes | |
| class | Ogre::GLRenderSystem | 
| Implementation of GL as a rendering system.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |
| Ogre::GLSL | |
| Macros | |
| #define | MAX_LIGHTS 8 | 
| Array of up to 8 lights, indexed as per API Note that a null value indicates a free slot.  More... | |
| #define MAX_LIGHTS 8 | 
Array of up to 8 lights, indexed as per API Note that a null value indicates a free slot.