OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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#include "OgreRoot.h"
#include "OgrePixelCountLodStrategy.h"
#include "OgreHardwareBufferManager.h"
#include "OgreHardwareIndexBuffer.h"
#include "OgreMeshManager.h"
#include "OgreMesh.h"
#include "OgreSubMesh.h"
#include "OgreLogManager.h"
#include "OgreMeshLodGenerator.h"
#include "OgreLodWorkQueueWorker.h"
#include "OgreLodWorkQueueRequest.h"
#include "OgreLodWorkQueueInjector.h"
#include "OgreLodWorkQueueInjectorListener.h"
#include "OgreLodInputProvider.h"
#include "OgreLodInputProviderMesh.h"
#include "OgreLodInputProviderBuffer.h"
#include "OgreLodOutputProvider.h"
#include "OgreLodOutputProviderMesh.h"
#include "OgreLodOutputProviderCompressedMesh.h"
#include "OgreLodOutputProviderBuffer.h"
#include "OgreLodOutputProviderCompressedBuffer.h"
#include "OgreLodOutsideMarker.h"
#include "OgreLodCollapseCost.h"
#include "OgreLodCollapseCostCurvature.h"
#include "OgreLodCollapseCostProfiler.h"
#include "OgreLodCollapseCostOutside.h"
#include "OgreLodConfig.h"
#include "OgreLodConfigSerializer.h"
#include "OgreLodData.h"
#include "OgreLodCollapser.h"
#include "OgreLodStrategyManager.h"