OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
OgreTerrainMaterialGenerator.h File Reference

Classes

struct  Ogre::TerrainLayerDeclaration
 The definition of the information each layer will contain in this terrain. More...
 
struct  Ogre::TerrainLayerSampler
 Description of a sampler that will be used with each layer. More...
 
struct  Ogre::TerrainLayerSamplerElement
 Information about one element of a sampler / texture within a layer. More...
 
class  Ogre::TerrainMaterialGenerator
 Class that provides functionality to generate materials for use with a terrain. More...
 
class  Ogre::TerrainMaterialGenerator::Profile
 Inner class which should also be subclassed to provide profile-specific material generation. More...
 

Namespaces

 Ogre
 

This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

 

Typedefs

typedef std::vector< TerrainLayerSamplerElement > Ogre::TerrainLayerSamplerElementList
 
typedef std::vector< TerrainLayerSampler > Ogre::TerrainLayerSamplerList
 
typedef SharedPtr< TerrainMaterialGenerator > Ogre::TerrainMaterialGeneratorPtr
 

Enumerations

enum  Ogre::TerrainLayerSamplerSemantic { Ogre::TLSS_ALBEDO = 0, Ogre::TLSS_NORMAL = 1, Ogre::TLSS_HEIGHT = 2, Ogre::TLSS_SPECULAR = 3 }
 Enumeration of types of data that can be read from textures that are specific to a given layer. More...