|  | OGRE
    1.11.6
    Object-Oriented Graphics Rendering Engine | 
| Classes | |
| struct | Ogre::TerrainLayerDeclaration | 
| The definition of the information each layer will contain in this terrain.  More... | |
| struct | Ogre::TerrainLayerSampler | 
| Description of a sampler that will be used with each layer.  More... | |
| struct | Ogre::TerrainLayerSamplerElement | 
| Information about one element of a sampler / texture within a layer.  More... | |
| class | Ogre::TerrainMaterialGenerator | 
| Class that provides functionality to generate materials for use with a terrain.  More... | |
| class | Ogre::TerrainMaterialGenerator::Profile | 
| Inner class which should also be subclassed to provide profile-specific material generation.  More... | |
| Namespaces | |
| Ogre | |
|  This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/  | |
| Typedefs | |
| typedef std::vector< TerrainLayerSamplerElement > | Ogre::TerrainLayerSamplerElementList | 
| typedef std::vector< TerrainLayerSampler > | Ogre::TerrainLayerSamplerList | 
| typedef SharedPtr< TerrainMaterialGenerator > | Ogre::TerrainMaterialGeneratorPtr | 
| Enumerations | |
| enum | Ogre::TerrainLayerSamplerSemantic { Ogre::TLSS_ALBEDO = 0, Ogre::TLSS_NORMAL = 1, Ogre::TLSS_HEIGHT = 2, Ogre::TLSS_SPECULAR = 3 } | 
| Enumeration of types of data that can be read from textures that are specific to a given layer.  More... | |