OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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Classes | |
struct | Ogre::TerrainLayerDeclaration |
The definition of the information each layer will contain in this terrain. More... | |
struct | Ogre::TerrainLayerSampler |
Description of a sampler that will be used with each layer. More... | |
struct | Ogre::TerrainLayerSamplerElement |
Information about one element of a sampler / texture within a layer. More... | |
class | Ogre::TerrainMaterialGenerator |
Class that provides functionality to generate materials for use with a terrain. More... | |
class | Ogre::TerrainMaterialGenerator::Profile |
Inner class which should also be subclassed to provide profile-specific material generation. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Typedefs | |
typedef std::vector< TerrainLayerSamplerElement > | Ogre::TerrainLayerSamplerElementList |
typedef std::vector< TerrainLayerSampler > | Ogre::TerrainLayerSamplerList |
typedef SharedPtr< TerrainMaterialGenerator > | Ogre::TerrainMaterialGeneratorPtr |
Enumerations | |
enum | Ogre::TerrainLayerSamplerSemantic { Ogre::TLSS_ALBEDO = 0, Ogre::TLSS_NORMAL = 1, Ogre::TLSS_HEIGHT = 2, Ogre::TLSS_SPECULAR = 3 } |
Enumeration of types of data that can be read from textures that are specific to a given layer. More... | |