OGRE  1.11.6
Object-Oriented Graphics Rendering Engine
Ogre::TerrainMaterialGenerator::Profile Class Referenceabstract

Inner class which should also be subclassed to provide profile-specific material generation. More...

#include <OgreTerrainMaterialGenerator.h>

+ Inheritance diagram for Ogre::TerrainMaterialGenerator::Profile:

Public Member Functions

 Profile (TerrainMaterialGenerator *parent, const String &name, const String &desc)
 
 Profile (const Profile &prof)
 
virtual ~Profile ()
 
virtual MaterialPtr generate (const Terrain *terrain)=0
 Generate / reuse a material for the terrain. More...
 
virtual MaterialPtr generateForCompositeMap (const Terrain *terrain)=0
 Generate / reuse a material for the terrain. More...
 
const StringgetDescription () const
 Get the description of this profile. More...
 
virtual uint8 getMaxLayers (const Terrain *terrain) const =0
 Get the number of layers supported. More...
 
const StringgetName () const
 Get the name of this profile. More...
 
TerrainMaterialGeneratorgetParent () const
 Get the generator which owns this profile. More...
 
virtual bool isVertexCompressionSupported () const =0
 Compressed vertex format supported? More...
 
virtual void requestOptions (Terrain *terrain)=0
 Request the options needed from the terrain. More...
 
virtual void setLightmapEnabled (bool enabled)=0
 Whether to support a light map over the terrain in the shader, if it's present (default true) More...
 
virtual void updateCompositeMap (const Terrain *terrain, const Rect &rect)
 Update the composite map for a terrain. More...
 
virtual void updateParams (const MaterialPtr &mat, const Terrain *terrain)=0
 Update params for a terrain. More...
 
virtual void updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain)=0
 Update params for a terrain. More...
 

Detailed Description

Inner class which should also be subclassed to provide profile-specific material generation.

Constructor & Destructor Documentation

◆ Profile() [1/2]

Ogre::TerrainMaterialGenerator::Profile::Profile ( TerrainMaterialGenerator parent,
const String name,
const String desc 
)
inline

◆ Profile() [2/2]

Ogre::TerrainMaterialGenerator::Profile::Profile ( const Profile prof)
inline

◆ ~Profile()

virtual Ogre::TerrainMaterialGenerator::Profile::~Profile ( )
inlinevirtual

Member Function Documentation

◆ getParent()

TerrainMaterialGenerator* Ogre::TerrainMaterialGenerator::Profile::getParent ( ) const
inline

Get the generator which owns this profile.

◆ getName()

const String& Ogre::TerrainMaterialGenerator::Profile::getName ( void  ) const
inline

Get the name of this profile.

◆ getDescription()

const String& Ogre::TerrainMaterialGenerator::Profile::getDescription ( ) const
inline

Get the description of this profile.

◆ isVertexCompressionSupported()

virtual bool Ogre::TerrainMaterialGenerator::Profile::isVertexCompressionSupported ( ) const
pure virtual

Compressed vertex format supported?

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

◆ generate()

virtual MaterialPtr Ogre::TerrainMaterialGenerator::Profile::generate ( const Terrain terrain)
pure virtual

Generate / reuse a material for the terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

Referenced by Ogre::TerrainMaterialGenerator::generate().

◆ generateForCompositeMap()

virtual MaterialPtr Ogre::TerrainMaterialGenerator::Profile::generateForCompositeMap ( const Terrain terrain)
pure virtual

Generate / reuse a material for the terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

Referenced by Ogre::TerrainMaterialGenerator::generateForCompositeMap().

◆ setLightmapEnabled()

virtual void Ogre::TerrainMaterialGenerator::Profile::setLightmapEnabled ( bool  enabled)
pure virtual

Whether to support a light map over the terrain in the shader, if it's present (default true)

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

Referenced by Ogre::TerrainMaterialGenerator::setLightmapEnabled().

◆ getMaxLayers()

virtual uint8 Ogre::TerrainMaterialGenerator::Profile::getMaxLayers ( const Terrain terrain) const
pure virtual

Get the number of layers supported.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

Referenced by Ogre::TerrainMaterialGenerator::getMaxLayers().

◆ updateCompositeMap()

virtual void Ogre::TerrainMaterialGenerator::Profile::updateCompositeMap ( const Terrain terrain,
const Rect rect 
)
virtual

Update the composite map for a terrain.

Referenced by Ogre::TerrainMaterialGenerator::updateCompositeMap().

◆ updateParams()

virtual void Ogre::TerrainMaterialGenerator::Profile::updateParams ( const MaterialPtr mat,
const Terrain terrain 
)
pure virtual

Update params for a terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

Referenced by Ogre::TerrainMaterialGenerator::updateParams().

◆ updateParamsForCompositeMap()

virtual void Ogre::TerrainMaterialGenerator::Profile::updateParamsForCompositeMap ( const MaterialPtr mat,
const Terrain terrain 
)
pure virtual

◆ requestOptions()

virtual void Ogre::TerrainMaterialGenerator::Profile::requestOptions ( Terrain terrain)
pure virtual

Request the options needed from the terrain.

Implemented in Ogre::TerrainMaterialGeneratorA::SM2Profile.

Referenced by Ogre::TerrainMaterialGenerator::requestOptions().


The documentation for this class was generated from the following file: