Particle Universe
1.2
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#include <ParticleUniverseSphereSurfaceEmitter.h>
The SphereSurfaceEmitter emits particles from the surface of a sphere (instead within the sphere´s volume). The particles are emitted in a direction perpendicular to the tangentvector where the particle emits. Using the angle attribute, the direction can be influenced.
ParticleUniverse::SphereSurfaceEmitter::SphereSurfaceEmitter | ( | void | ) |
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inlinevirtual |
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virtual |
Internal method for generating the particle direction.
Reimplemented from ParticleUniverse::ParticleEmitter.
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virtual |
Todo
Reimplemented from ParticleUniverse::ParticleEmitter.
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virtual |
Copy attributes to another emitter.
Reimplemented from ParticleUniverse::ParticleEmitter.
const Real ParticleUniverse::SphereSurfaceEmitter::getRadius | ( | void | ) | const |
void ParticleUniverse::SphereSurfaceEmitter::setRadius | ( | const Real | radius | ) |
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static |
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protected |
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protected |