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| NULLRenderSystem () |
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| ~NULLRenderSystem () override |
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void | _beginFrame () override |
| Signifies the beginning of a frame, i.e. More...
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void | _convertProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest) override |
| Converts a uniform projection matrix to suitable for this render system. More...
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Window * | _createRenderWindow (const String &name, uint32 width, uint32 height, bool fullScreen, const NameValuePairList *miscParams=0) override |
| Creates a new rendering window. More...
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void | _dispatch (const HlmsComputePso &pso) override |
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void | _endFrame () override |
| Ends rendering of a frame to the current viewport. More...
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Window * | _initialise (bool autoCreateWindow, const String &windowTitle="OGRE Render Window") override |
| Start up the renderer using the settings selected (Or the defaults if none have been selected). More...
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void | _render (const CbDrawCallIndexed *cmd) override |
| Renders the VAO. Assumes _setVertexArrayObject has already been called. More...
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void | _render (const CbDrawCallStrip *cmd) override |
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void | _render (const v1::CbDrawCallIndexed *cmd) override |
| Renders a V1 RenderOperation. Assumes _setRenderOperation has already been called. More...
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void | _render (const v1::CbDrawCallStrip *cmd) override |
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void | _renderEmulated (const CbDrawCallIndexed *cmd) override |
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void | _renderEmulated (const CbDrawCallStrip *cmd) override |
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void | _setComputePso (const HlmsComputePso *pso) override |
| Unlike _setPipelineStateObject, the RenderSystem will check if the PSO has changed to avoid redundant state changes (since it's hard to do it at Hlms level) More...
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void | _setCurrentDeviceFromTexture (TextureGpu *texture) override |
| Because Ogre doesn't (yet) have the notion of a 'device' or 'GL context', this function lets Ogre know which device should be used by providing a texture. More...
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void | _setHlmsSamplerblock (uint8 texUnit, const HlmsSamplerblock *Samplerblock) override |
| See HlmsSamplerblock. More...
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void | _setIndirectBuffer (IndirectBufferPacked *indirectBuffer) override |
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void | _setPipelineStateObject (const HlmsPso *pso) override |
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void | _setPointParameters (Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) override |
| Sets the size of points and how they are attenuated with distance. More...
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void | _setPointSpritesEnabled (bool enabled) override |
| Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) or plain points. More...
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void | _setProjectionMatrix (const Matrix4 &m) override |
| Sets the projection transform matrix. More...
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void | _setRenderOperation (const v1::CbRenderOp *cmd) override |
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void | _setSamplers (uint32 slotStart, const DescriptorSetSampler *set) override |
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void | _setSamplersCS (uint32 slotStart, const DescriptorSetSampler *set) override |
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void | _setSurfaceParams (const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking=TVC_NONE) override |
| Sets the surface properties to be used for future rendering. More...
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void | _setTexture (size_t unit, TextureGpu *texPtr, bool bDepthReadOnly) override |
| Sets the texture to bind to a given texture unit. More...
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void | _setTextureBlendMode (size_t unit, const LayerBlendModeEx &bm) override |
| Sets the texture blend modes from a TextureUnitState record. More...
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void | _setTextureCoordCalculation (size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) override |
| Sets a method for automatically calculating texture coordinates for a stage. More...
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void | _setTextureMatrix (size_t unit, const Matrix4 &xform) override |
| Sets the texture coordinate transformation matrix for a texture unit. More...
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void | _setTextures (uint32 slotStart, const DescriptorSetTexture *set, uint32 hazardousTexIdx) override |
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void | _setTextures (uint32 slotStart, const DescriptorSetTexture2 *set) override |
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void | _setTexturesCS (uint32 slotStart, const DescriptorSetTexture *set) override |
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void | _setTexturesCS (uint32 slotStart, const DescriptorSetTexture2 *set) override |
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void | _setUavCS (uint32 slotStart, const DescriptorSetUav *set) override |
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void | _setVertexArrayObject (const VertexArrayObject *vao) override |
| Part of the low level rendering interface. More...
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void | _setViewMatrix (const Matrix4 &m) override |
| Sets the view transform matrix. More...
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void | _setWorldMatrix (const Matrix4 &m) override |
| Sets the world transform matrix. More...
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void | _useLights (const LightList &lights, unsigned short limit) override |
| Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits) More...
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void | beginGPUSampleProfile (const String &name, uint32 *hashCache) override |
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void | beginProfileEvent (const String &eventName) override |
| This marks the beginning of an event for GPU profiling. More...
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void | bindGpuProgramParameters (GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 variabilityMask) override |
| Bind Gpu program parameters. More...
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void | bindGpuProgramPassIterationParameters (GpuProgramType gptype) override |
| Only binds Gpu program parameters used for passes that have more than one iteration rendering. More...
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void | clearFrameBuffer (RenderPassDescriptor *renderPassDesc, TextureGpu *anyTarget, uint8 mipLevel) override |
| Immediately clears the whole frame buffer on the selected RenderPassDescriptor. More...
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HardwareOcclusionQuery * | createHardwareOcclusionQuery () override |
| Create an object for performing hardware occlusion queries. More...
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RenderPassDescriptor * | createRenderPassDescriptor () override |
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RenderSystemCapabilities * | createRenderSystemCapabilities () const override |
| Query the real capabilities of the GPU and driver in the RenderSystem. More...
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void | deinitGPUProfiling () override |
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void | endGPUSampleProfile (const String &name) override |
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void | endProfileEvent () override |
| Ends the currently active GPU profiling event. More...
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void | flushCommands () override |
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VertexElementType | getColourVertexElementType () const override |
| Get the native VertexElementType for a compact 32-bit colour value for this rendersystem. More...
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ConfigOptionMap & | getConfigOptions () override |
| Returns the details of this API's configuration options. More...
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unsigned int | getDisplayMonitorCount () const override |
| Gets the number of display monitors. More...
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String | getErrorDescription (long errorNumber) const override |
| Returns a description of an error code. More...
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const String & | getFriendlyName () const override |
| Returns the friendly name of the render system. More...
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Real | getHorizontalTexelOffset () override |
| Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem. More...
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Real | getMaximumDepthInputValue () override |
| Gets the maximum (farthest) depth value to be used when rendering using identity transforms. More...
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Real | getMinimumDepthInputValue () override |
| Gets the minimum (closest) depth value to be used when rendering using identity transforms. More...
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const String & | getName () const override |
| Returns the name of the rendering system. More...
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const PixelFormatToShaderType * | getPixelFormatToShaderType () const override |
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Real | getVerticalTexelOffset () override |
| Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem. More...
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bool | hasAnisotropicMipMapFilter () const override |
| Determines if the system has anisotropic mip map filter support. More...
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void | initGPUProfiling () override |
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void | initialiseFromRenderSystemCapabilities (RenderSystemCapabilities *caps, Window *primary) override |
| Initialize the render system from the capabilities. More...
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void | markProfileEvent (const String &event) override |
| Marks an instantaneous event for graphics profilers. More...
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void | postExtraThreadsStarted () override |
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void | preExtraThreadsStarted () override |
| Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered. More...
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void | registerThread () override |
| Register the an additional thread which may make calls to rendersystem-related objects. More...
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void | reinitialise () override |
| Restart the renderer (normally following a change in settings). More...
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void | setClipPlanesImpl (const PlaneList &clipPlanes) override |
| Internal method used to set the underlying clip planes when needed. More...
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void | setConfigOption (const String &name, const String &value) override |
| Sets an option for this API. More...
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void | shutdown () override |
| Shutdown the renderer and cleanup resources. More...
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void | unregisterThread () override |
| Unregister an additional thread which may make calls to rendersystem-related objects. More...
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String | validateConfigOptions () override |
| Validates the options set for the rendering system, returning a message if there are problems. More...
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| RenderSystem () |
| Default Constructor. More...
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virtual | ~RenderSystem () |
| Destructor. More...
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void | _addMetrics (const RenderingMetrics &newMetrics) |
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virtual void | _beginFrameOnce () |
| Signifies the beginning of the main frame. More...
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void | _cleanupDepthBuffers () |
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virtual void | _clearStateAndFlushCommandBuffer () |
| On D3D11 calls ClearState followed by Flush(). More...
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virtual void | _convertOpenVrProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest) |
| Converts an OpenVR projection matrix to have the proper depth range and reverse Z settings. More...
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virtual bool | _createRenderWindows (const RenderWindowDescriptionList &renderWindowDescriptions, WindowList &createdWindows) |
| Creates multiple rendering windows. More...
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void | _dereferenceSharedDepthBuffer (TextureGpu *depthBuffer) |
| Releases the reference count on a shared depth buffer. More...
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virtual void | _descriptorSetSamplerCreated (DescriptorSetSampler *newSet) |
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virtual void | _descriptorSetSamplerDestroyed (DescriptorSetSampler *set) |
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virtual void | _descriptorSetTexture2Created (DescriptorSetTexture2 *newSet) |
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virtual void | _descriptorSetTexture2Destroyed (DescriptorSetTexture2 *set) |
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virtual void | _descriptorSetTextureCreated (DescriptorSetTexture *newSet) |
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virtual void | _descriptorSetTextureDestroyed (DescriptorSetTexture *set) |
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virtual void | _descriptorSetUavCreated (DescriptorSetUav *newSet) |
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virtual void | _descriptorSetUavDestroyed (DescriptorSetUav *set) |
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virtual void | _endFrameOnce () |
| Called once per frame, regardless of how many active workspaces there are. More...
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Viewport & | _getCurrentRenderViewport () |
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virtual const String & | _getDefaultViewportMaterialScheme () const |
| Returns the default material scheme used by the render system. More...
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virtual void | _hlmsBlendblockCreated (HlmsBlendblock *newBlock) |
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virtual void | _hlmsBlendblockDestroyed (HlmsBlendblock *block) |
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virtual void | _hlmsComputePipelineStateObjectCreated (HlmsComputePso *newPso) |
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virtual void | _hlmsComputePipelineStateObjectDestroyed (HlmsComputePso *newPso) |
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virtual void | _hlmsMacroblockCreated (HlmsMacroblock *newBlock) |
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virtual void | _hlmsMacroblockDestroyed (HlmsMacroblock *block) |
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virtual void | _hlmsPipelineStateObjectCreated (HlmsPso *newPso) |
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virtual void | _hlmsPipelineStateObjectDestroyed (HlmsPso *pso) |
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virtual void | _hlmsSamplerblockCreated (HlmsSamplerblock *newBlock) |
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virtual void | _hlmsSamplerblockDestroyed (HlmsSamplerblock *block) |
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virtual void | _makeRsProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest, Real nearPlane, Real farPlane, ProjectionType projectionType) |
| Takes a regular source projection matrix in range [-1; 1] and converts it to a projection matrix in 'dest' with reverse Z range [1; 0]. More...
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virtual RenderSystemContext * | _pauseFrame () |
| Pause rendering for a frame. More...
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virtual void | _render (const v1::RenderOperation &op) |
| Render something to the active viewport. More...
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virtual void | _renderEmulatedNoBaseInstance (const CbDrawCallIndexed *cmd) |
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virtual void | _renderEmulatedNoBaseInstance (const CbDrawCallStrip *cmd) |
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virtual void | _renderNoBaseInstance (const v1::CbDrawCallIndexed *cmd) |
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virtual void | _renderNoBaseInstance (const v1::CbDrawCallStrip *cmd) |
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void | _resetMetrics () |
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virtual void | _resumeFrame (RenderSystemContext *context) |
| Resume rendering for a frame. More...
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virtual void | _setBindingType (TextureUnitState::BindingType bindigType) |
| Set texture unit binding type. More...
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virtual void | _setGeometryTexture (size_t unit, TextureGpu *tex) |
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virtual void | _setTessellationDomainTexture (size_t unit, TextureGpu *tex) |
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virtual void | _setTessellationHullTexture (size_t unit, TextureGpu *tex) |
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virtual void | _setTextureProjectionRelativeTo (bool enabled, const Vector3 &pos) |
| Notify the rendersystem that it should adjust texture projection to be relative to a different origin. More...
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virtual void | _setTextureUnitSettings (size_t texUnit, TextureUnitState &tl) |
| Utility function for setting all the properties of a texture unit at once. More...
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virtual void | _setVertexTexture (size_t unit, TextureGpu *tex) |
| Binds a texture to a vertex, geometry, compute, tessellation hull or tessellation domain sampler. More...
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virtual void | _setWorldMatrices (const Matrix4 *m, unsigned short count) |
| Sets multiple world matrices (vertex blending). More...
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virtual void | _startLegacyV1Rendering () |
| May override the current VertexArrayObject! More...
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void | _update () |
| Called once per frame, regardless of how many active workspaces there are. More...
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virtual void | addClipPlane (const Plane &p) |
| Add a user clipping plane. More...
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virtual void | addClipPlane (Real A, Real B, Real C, Real D) |
| Add a user clipping plane. More...
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virtual void | addListener (Listener *l) |
| Adds a listener to the custom events that this render system can raise. More...
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virtual bool | areFixedFunctionLightsInViewSpace () const |
| Are fixed-function lights provided in view space? Affects optimisation. More...
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virtual void | beginRenderPassDescriptor (RenderPassDescriptor *desc, TextureGpu *anyTarget, uint8 mipLevel, const Vector4 *viewportSizes, const Vector4 *scissors, uint32 numViewports, bool overlaysEnabled, bool warnIfRtvWasFlushed) |
| When the descriptor is set to Load clear, two possible things may happen: More...
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virtual bool | checkExtension (const String &ext) const |
| Checks for the presense of an API-specific extension (eg. Vulkan, GL) More...
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virtual void | compositorWorkspaceBegin (CompositorWorkspace *workspace, const bool forceBeginFrame) |
| See RenderSystem::updateCompositorManager. More...
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virtual void | compositorWorkspaceEnd (CompositorWorkspace *workspace, const bool forceEndFrame) |
| See RenderSystem::updateCompositorManager. More...
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virtual void | compositorWorkspaceUpdate (CompositorWorkspace *workspace) |
| See RenderSystem::updateCompositorManager. More...
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virtual void | convertColourValue (const ColourValue &colour, uint32 *pDest) |
| Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem. More...
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virtual void | debugAnnotationPop () |
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virtual void | debugAnnotationPush (const String &event) |
| Specifically meant to mark passes in RenderDoc. More...
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virtual void | destroyHardwareOcclusionQuery (HardwareOcclusionQuery *hq) |
| Destroy a hardware occlusion query object. More...
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void | destroyRenderPassDescriptor (RenderPassDescriptor *renderPassDesc) |
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virtual void | destroyRenderWindow (Window *window) |
| Destroys a render window. More...
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virtual void | endCopyEncoder () |
| Required when caller will soon start analyzing barriers (e.g. More...
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virtual void | endGpuDebuggerFrameCapture (Window *window, const bool bDiscard=false) |
| See RenderSystem::startGpuDebuggerFrameCapture Call this function when you're done capturing a frame. More...
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virtual void | endRenderPassDescriptor () |
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virtual void | executeRenderPassDescriptorDelayedActions () |
| Metal needs to delay RenderCommand creation to the last minute, because we can't issue blit operations (e.g. More...
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virtual void | executeResourceTransition (const ResourceTransitionArray &rstCollection) |
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BarrierSolver & | getBarrierSolver () |
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BoundUav | getBoundUav (size_t slot) const |
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const RenderSystemCapabilities * | getCapabilities () const |
| Gets the capabilities of the render system. More...
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RenderPassDescriptor * | getCurrentPassDescriptor () |
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Viewport * | getCurrentRenderViewports () |
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virtual void | getCustomAttribute (const String &name, void *pData) |
| Gets a custom (maybe platform-specific) attribute. More...
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bool | getDebugShaders () const |
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virtual TextureGpu * | getDepthBufferFor (TextureGpu *colourTexture, uint16 poolId, bool preferDepthTexture, PixelFormatGpu depthBufferFormat) |
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virtual const DriverVersion & | getDriverVersion () const |
| Returns the driver version. More...
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v1::HardwareVertexBufferSharedPtr | getGlobalInstanceVertexBuffer () const |
| Returns the global instance vertex buffer. More...
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v1::VertexDeclaration * | getGlobalInstanceVertexBufferVertexDeclaration () const |
| Gets vertex declaration for the global vertex buffer for the global instancing. More...
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size_t | getGlobalNumberOfInstances () const |
| Gets the global number of instances. More...
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bool | getInvertedClipSpaceY () const |
| +Y is downwards in NDC (Normalized Device Coordinates). Only Vulkan has this problem. More...
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virtual bool | getInvertVertexWinding () const |
| Indicates whether or not the vertex windings set will be inverted for the current render (e.g. More...
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uint32 | getMaxBoundViewports () |
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const RenderingMetrics & | getMetrics () const |
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RenderSystemCapabilities * | getMutableCapabilities () |
| Get a pointer to the current capabilities being used by the RenderSystem. More...
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uint16 | getNativeShadingLanguageVersion () const |
| Gets the native shading language version for this render system. More...
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virtual size_t | getNumPriorityConfigOptions () const |
| Number of priority config options in RenderSystem::getPriorityConfigOption. More...
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virtual const char * | getPriorityConfigOption (size_t idx) const |
| Some options depend on other options. More...
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RENDERDOC_API_1_4_1 * | getRenderDocApi () |
| Returns the RenderDoc API handle in case you want to do more advanced functionality than what we expose. More...
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virtual const StringVector & | getRenderSystemEvents () const |
| Gets a list of the rendersystem specific events that this rendersystem can raise. More...
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virtual Real | getRSDepthRange () const |
| OpenGL depth is in range [-1;1] so it returns 2.0f; D3D11 & Metal are in range [0;1] so it returns 1.0f;. More...
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const StencilParams & | getStencilBufferParams () const |
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TextureGpuManager * | getTextureGpuManager () const |
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VaoManager * | getVaoManager () const |
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bool | getWBufferEnabled () const |
| Returns true if the renderer will try to use W-buffers when available. More...
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virtual bool | isGpuProgramBound (GpuProgramType gptype) |
| Returns whether or not a Gpu program of the given type is currently bound. More...
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bool | isReverseDepth () const |
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virtual bool | isSameLayout (ResourceLayout::Layout a, ResourceLayout::Layout b, const TextureGpu *texture, bool bIsDebugCheck) const |
| Returns true if 'a' and 'b' internally map to the same layout and should be considered equivalent for a given texture. More...
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virtual bool | isStaticBufferLockable () const |
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virtual void | loadPipelineCache (DataStreamPtr stream) |
| Loads the pipeline cache from disk. More...
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bool | loadRenderDocApi () |
| Explicitly loads RenderDoc. More...
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void | queueBindUAVs (const DescriptorSetUav *descSetUav) |
| Queues the binding of an UAV to the binding point/slot. More...
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virtual void | removeListener (Listener *l) |
| Remove a listener to the custom events that this render system can raise. More...
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virtual void | resetClipPlanes () |
| Clears the user clipping region. More...
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virtual void | savePipelineCache (DataStreamPtr stream) const |
| Saves the pipeline cache to disk. More...
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virtual void | setClipPlanes (const PlaneList &clipPlanes) |
| Sets the user clipping region. More...
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virtual void | setCurrentPassIterationCount (const size_t count) |
| set the current multi pass count value. More...
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void | setDebugShaders (bool bDebugShaders) |
| Instructs the RenderSystem to compile shaders without optimizations and with debug information, for easier debugging on APIs that support it. More...
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virtual void | setDeriveDepthBias (bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) |
| Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount. More...
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virtual bool | setDrawBuffer (ColourBufferType colourBuffer) |
| Sets the colour buffer that the render system will to draw. More...
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void | setGlobalInstanceVertexBuffer (const v1::HardwareVertexBufferSharedPtr &val) |
| Sets the global instance vertex buffer. More...
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void | setGlobalInstanceVertexBufferVertexDeclaration (v1::VertexDeclaration *val) |
| Sets vertex declaration for the global vertex buffer for the global instancing. More...
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void | setGlobalNumberOfInstances (const size_t val) |
| Sets the global number of instances. More...
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void | setInvertVertexWinding (bool invert) |
| Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections. More...
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void | setMetricsRecordingEnabled (bool bEnable) |
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virtual void | setStencilBufferParams (uint32 refValue, const StencilParams &stencilParams) |
| This method allows you to set all the stencil buffer parameters in one call. More...
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void | setUavStartingSlot (uint32 startingSlot) |
| In Direct3D11, UAV & RenderTargets share the same slots. More...
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void | setWBufferEnabled (bool enabled) |
| Sets whether or not W-buffers are enabled if they are available for this renderer. More...
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virtual bool | startGpuDebuggerFrameCapture (Window *window) |
| Programmatically performs a GPU capture when attached to a GPU debugger like RenderDoc or Metal Graphics Debugger. More...
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virtual bool | supportsMultithreadedShaderCompilation () const |
| Returns true if RenderSystem supports multithreaded shader and PSO compilation. More...
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virtual void | updateCompositorManager (CompositorManager2 *compositorManager) |
| This gives the renderer a chance to perform the compositor update in a special way. More...
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virtual void | useCustomRenderSystemCapabilities (RenderSystemCapabilities *capabilities) |
| Force the render system to use the special capabilities. More...
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virtual bool | validateDevice (bool forceDeviceElection=false) |
| Some render systems have moments when GPU device is temporarily unavailable, for example when D3D11 device is lost, or when iOS app is in background, etc. More...
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virtual SampleDescription | validateSampleDescription (const SampleDescription &sampleDesc, PixelFormatGpu format, uint32 textureFlags) |
| Returns supported sample description for requested FSAA mode, with graceful downgrading. More...
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