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| RibbonTrail (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, size_t maxElements=20, size_t numberOfChains=1, bool useTextureCoords=true, bool useVertexColours=true) |
| Constructor (don't use directly, use factory) More...
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| ~RibbonTrail () override |
| destructor More...
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virtual void | _timeUpdate (Real time) |
| Perform any fading / width delta required; internal method. More...
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virtual void | addNode (Node *n) |
| Add a node to be tracked. More...
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void | clearChain (size_t chainIndex) override |
| Remove all elements of a given chain (but leave the chain intact). More...
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virtual size_t | getChainIndexForNode (const Node *n) |
| Get the chain index for a given Node being tracked. More...
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virtual const ColourValue & | getColourChange (size_t chainIndex) const |
| Get the per-second fading amount. More...
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virtual const ColourValue & | getInitialColour (size_t chainIndex) const |
| Get the starting ribbon colour. More...
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virtual Real | getInitialWidth (size_t chainIndex) const |
| Get the starting ribbon width in world units. More...
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const String & | getMovableType () const override |
| Overridden from MovableObject. More...
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virtual NodeIterator | getNodeIterator () const |
| Get an iterator over the nodes which are being tracked. More...
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virtual Real | getTrailLength () const |
| Get the length of the trail. More...
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virtual Real | getWidthChange (size_t chainIndex) const |
| Get the change in ribbon width per second. More...
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void | nodeDestroyed (const Node *node) override |
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void | nodeUpdated (const Node *node) override |
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virtual void | removeNode (Node *n) |
| Remove tracking on a given node. More...
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virtual void | setColourChange (size_t chainIndex, const ColourValue &valuePerSecond) |
| Enables / disables fading the trail using colour. More...
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virtual void | setColourChange (size_t chainIndex, Real r, Real g, Real b, Real a) |
| Enables / disables fading the trail using colour. More...
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virtual void | setInitialColour (size_t chainIndex, const ColourValue &col) |
| Set the starting ribbon colour for a given segment. More...
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virtual void | setInitialColour (size_t chainIndex, Real r, Real g, Real b, Real a=1.0) |
| Set the starting ribbon colour. More...
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virtual void | setInitialWidth (size_t chainIndex, Real width) |
| Set the starting ribbon width in world units. More...
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void | setMaxChainElements (size_t maxElements) override |
| Set the maximum number of chain elements per chain. More...
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void | setNumberOfChains (size_t numChains) override |
| Set the number of chain segments (this class can render multiple chains at once using the same material). More...
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virtual void | setTrailLength (Real len) |
| Set the length of the trail. More...
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virtual void | setWidthChange (size_t chainIndex, Real widthDeltaPerSecond) |
| Set the change in ribbon width per second. More...
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| BillboardChain (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, size_t maxElements=20, size_t numberOfChains=1, bool useTextureCoords=true, bool useColours=true, bool dynamic=true) |
| Constructor (don't use directly, use factory) More...
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| ~BillboardChain () override |
| Destructor. More...
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void | _updateRenderQueue (RenderQueue *, Camera *camera, const Camera *lodCamera) override |
| Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
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virtual void | addChainElement (size_t chainIndex, const Element &billboardChainElement) |
| Add an element to the 'head' of a chain. More...
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virtual void | clearAllChains () |
| Remove all elements from all chains (but leave the chains themselves intact). More...
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const AxisAlignedBox & | getBoundingBox () const |
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virtual const Element & | getChainElement (size_t chainIndex, size_t elementIndex) const |
| Get the detail of a chain element. More...
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virtual bool | getDynamic () const |
| Gets whether or not the buffers created for this object are suitable for dynamic alteration. More...
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const LightList & | getLights () const override |
| Gets a list of lights, ordered relative to how close they are to this renderable. More...
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virtual size_t | getMaxChainElements () const |
| Get the maximum number of chain elements per chain. More...
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virtual size_t | getNumberOfChains () const |
| Get the number of chain segments (this class can render multiple chains at once using the same material). More...
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virtual size_t | getNumChainElements (size_t chainIndex) const |
| Returns the number of chain elements. More...
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virtual const Real * | getOtherTextureCoordRange () const |
| Get the range of the texture coordinates generated across the width of the chain elements. More...
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void | getRenderOperation (RenderOperation &, bool casterPass) override |
| Gets the render operation required to send this object to the frame buffer. More...
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Real | getSquaredViewDepth (const Camera *cam) const |
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virtual TexCoordDirection | getTextureCoordDirection () |
| Gets the direction in which texture coords specified on each element are deemed to run. More...
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virtual bool | getUseTextureCoords () const |
| Gets whether texture coordinate information should be included in the final buffers generated. More...
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virtual bool | getUseVertexColours () const |
| Gets whether vertex colour information should be included in the final buffers generated. More...
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void | getWorldTransforms (Matrix4 *) const override |
| Gets the world transform matrix / matrices for this renderable object. More...
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virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) override |
| Called just prior to the Renderable being rendered. More...
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virtual void | removeChainElement (size_t chainIndex) |
| Remove an element from the 'tail' of a chain. More...
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virtual void | setDynamic (bool dyn) |
| Sets whether or not the buffers created for this object are suitable for dynamic alteration. More...
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void | setFaceCamera (bool faceCamera, const Vector3 &normalVector=Vector3::UNIT_X) |
| Sets whether the billboard should always be facing the camera or a custom direction set by each point element. More...
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virtual void | setOtherTextureCoordRange (Real start, Real end) |
| Set the range of the texture coordinates generated across the width of the chain elements. More...
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virtual void | setTextureCoordDirection (TexCoordDirection dir) |
| Sets the direction in which texture coords specified on each element are deemed to run along the length of the chain. More...
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virtual void | setUseTextureCoords (bool use) |
| Sets whether texture coordinate information should be included in the final buffers generated. More...
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virtual void | setUseVertexColours (bool use) |
| Sets whether vertex colour information should be included in the final buffers generated. More...
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virtual void | updateChainElement (size_t chainIndex, size_t elementIndex, const Element &billboardChainElement) |
| Update the details of an existing chain element. More...
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| MovableObject (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, uint8 renderQueueId) |
| Constructor. More...
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| MovableObject (ObjectData *objectDataPtrs) |
| Don't use this constructor unless you know what you're doing. More...
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virtual | ~MovableObject () |
| Virtual destructor - read Scott Meyers if you don't know why this is needed. More...
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LightList * | _getLightList () |
| Returns a pointer to the current list of lights for this object. More...
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SceneManager * | _getManager () const |
| Get the manager of this object, if any (internal use only) More...
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ObjectData & | _getObjectData () |
| Returns a direct access to the ObjectData state. More...
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const Matrix4 & | _getParentNodeFullTransform () const |
| Returns the full transformation of the parent sceneNode or the attachingPoint node. More...
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virtual void | _notifyAttached (Node *parent) |
| Internal method called to notify the object that it has been attached to a node. More...
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void | _notifyManager (SceneManager *man) |
| Notify the object of it's manager (internal use only) More...
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virtual void | _notifyParentNodeMemoryChanged () |
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virtual void | _notifyStaticDirty () const |
| Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly. More...
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virtual void | _releaseManualHardwareResources () |
| Notifies the movable object that hardware resources were lost. More...
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virtual void | _restoreManualHardwareResources () |
| Notifies the movable object that hardware resources should be restored. More...
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void | addQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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void | addVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
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void | detachFromParent () |
| Detaches an object from a parent SceneNode if attached. More...
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RealAsUint | getCachedDistanceToCamera () const |
| Returns the distance to camera as calculated in cullFrustum() More...
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Real | getCachedDistanceToCameraAsReal () const |
| Returns the distance to camera as calculated in cullFrustum() More...
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bool | getCastShadows () const |
| Returns whether shadow casting is enabled for this object. More...
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unsigned char | getCurrentMeshLod () const |
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uint32 | getLightMask () const |
| Get a bitwise mask which will filter the lights affecting this object. More...
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Listener * | getListener () const |
| Gets the current listener for this object. More...
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Aabb | getLocalAabb () const |
| Retrieves the local axis-aligned bounding box for this object. More...
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float | getLocalRadius () const |
| See getLocalAabb and getWorldRadius. More...
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const String & | getName () const |
| Returns the name of this object. More...
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Node * | getParentNode () const |
| Returns the node to which this object is attached. More...
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SceneNode * | getParentSceneNode () const |
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uint32 | getQueryFlags () const |
| Returns the query flags relevant for this object. More...
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Real | getRenderingDistance () const |
| Gets the distance at which batches are no longer rendered. More...
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Real | getRenderingMinPixelSize () const |
| Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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uint8 | getRenderQueueGroup () const |
| Gets the queue group for this entity, see setRenderQueueGroup for full details. More...
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Real | getShadowRenderingDistance () const |
| Gets the distance at which batches are no longer casting shadows. More...
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SkeletonInstance * | getSkeletonInstance () const |
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UserObjectBindings & | getUserObjectBindings () |
| Return an instance of user objects binding associated with this class. More...
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const UserObjectBindings & | getUserObjectBindings () const |
| Return an instance of user objects binding associated with this class. More...
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uint32 | getVisibilityFlags () const |
| Returns the visibility flags relevant for this object. More...
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bool | getVisible () const |
| Gets this object whether to be visible or not, if it has a renderable component. More...
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Aabb | getWorldAabb () const |
| Gets the axis aligned box in world space. More...
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Aabb | getWorldAabbUpdated () |
| Gets the axis aligned box in world space. More...
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float | getWorldRadius () const |
| Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). More...
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float | getWorldRadiusUpdated () |
| Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). More...
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virtual void | instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) |
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bool | isAttached () const |
| Returns true if this object is attached to a Node. More...
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bool | isStatic () const |
| Checks whether this MovableObject is static. More...
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bool | isVisible () const |
| Returns whether or not this object is supposed to be visible or not. More...
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const LightList & | queryLights () const |
| Gets a list of lights, ordered relative to how close they are to this movable object. More...
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void | removeQueryFlags (uint32 flags) |
| As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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void | removeVisibilityFlags (uint32 flags) |
| As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
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void | resetMeshLod () |
| Sets mCurrentMeshLod to 0. More...
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void | setCastShadows (bool enabled) |
| Sets whether or not this object will cast shadows. More...
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void | setLightMask (uint32 lightMask) |
| Set a bitwise mask which will filter the lights affecting this object. More...
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void | setListener (Listener *listener) |
| Sets a listener for this object. More...
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void | setLocalAabb (const Aabb box) |
| Sets the local axis-aligned bounding box for this object. More...
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void | setName (const String &name) |
| Sets a custom name for this node. More...
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void | setQueryFlags (uint32 flags) |
| Sets the query flags for this object. More...
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void | setRenderingDistance (Real dist) |
| Sets the distance at which the object is no longer rendered. More...
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void | setRenderingMinPixelSize (Real pixelSize) |
| Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
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virtual void | setRenderQueueGroup (uint8 queueID) |
| Sets the render queue group this entity will be rendered through. More...
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void | setShadowRenderingDistance (Real dist) |
| Sets the distance at which the object is no longer casting shadows. More...
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bool | setStatic (bool bStatic) |
| Turns this Node into static or dynamic. More...
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void | setVisibilityFlags (uint32 flags) |
| Sets the visibility flags for this object. More...
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void | setVisible (bool visible) |
| Tells this object whether to be visible or not, if it has a renderable component. More...
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| AnimableObject () |
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virtual | ~AnimableObject () |
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virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
| Create a reference-counted AnimableValuePtr for the named value. More...
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const StringVector & | getAnimableValueNames () const |
| Gets a list of animable value names for this object. More...
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| IdObject (IdType id) |
| We don't call generateNewId() here, to prevent objects in the stack (i.e. More...
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IdType | getId () const |
| Get the unique id of this object. More...
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bool | operator() (const IdObject &left, const IdObject &right) |
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bool | operator() (const IdObject *left, const IdObject *right) |
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| Renderable () |
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virtual | ~Renderable () |
| Virtual destructor needed as class has virtual methods. More...
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virtual void | _setHlmsHashes (uint32 hash, uint32 casterHash) |
| Manually sets the hlms hashes. Don't call this directly. More...
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virtual void | _setNullDatablock () |
| Sets the datablock to a null pointer. More...
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virtual void | _updateCustomGpuParameter (const GpuProgramParameters_AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
| Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. More...
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void | addPoseWeight (size_t index, float w) |
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virtual bool | getCastsShadows () const |
| Method which reports whether this renderable would normally cast a shadow. More...
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uint8 | getCurrentMaterialLod () const |
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const Vector4 & | getCustomParameter (size_t index) const |
| Gets the custom value associated with this Renderable at the given index. More...
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const CustomParameterMap & | getCustomParameters () const |
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HlmsDatablock * | getDatablock () const |
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const String & | getDatablockOrMaterialName () const |
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uint32 | getHlmsCasterHash () const |
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uint32 | getHlmsHash () const |
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MaterialPtr | getMaterial () const |
| Retrieves the material this renderable object uses. More...
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unsigned short | getNumPoses () const |
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virtual unsigned short | getNumWorldTransforms () const |
| Returns the number of world transform matrices this renderable requires. More...
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virtual ParticleType::ParticleType | getParticleType () const |
| Used by ParticleSystemDef to indicate Hlms they want specific shader code. More...
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virtual bool | getPolygonModeOverrideable () const |
| Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
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bool | getPoseHalfPrecision () const |
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bool | getPoseNormals () const |
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TexBufferPacked * | getPoseTexBuffer () const |
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float | getPoseWeight (size_t index) const |
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float * | getPoseWeights () const |
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uint8 | getRenderQueueSubGroup () const |
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bool | getUseIdentityProjection () const |
| Returns whether or not to use an 'identity' projection. More...
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bool | getUseIdentityView () const |
| Returns whether or not to use an 'identity' view. More...
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virtual bool | getUseIdentityViewProjMatrixIsDynamic () const |
| Returns whether the Hlms implementation should evaluate getUseIdentityProjection per object at runtime, or if it can assume the Renderable will remain with the same setting until the datablock is flushed (performance optimization) More...
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virtual bool | getUseIdentityWorldMatrix () const |
| Returns whether the world matrix is an identity matrix. More...
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virtual OGRE_DEPRECATED const Any & | getUserAny () const |
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UserObjectBindings & | getUserObjectBindings () |
| Return an instance of user objects binding associated with this class. More...
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const UserObjectBindings & | getUserObjectBindings () const |
| Return an instance of user objects binding associated with this class. More...
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const VertexArrayObjectArray & | getVaos (VertexPass vertexPass) const |
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bool | hasCustomParameter (size_t index) const |
| Checks whether a custom value is associated with this Renderable at the given index. More...
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bool | hasSkeletonAnimation () const |
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virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
| Called immediately after the Renderable has been rendered. More...
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void | removeCustomParameter (size_t index) |
| Removes a custom value which is associated with this Renderable at the given index. More...
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void | resetMaterialLod () |
| Sets mCurrentMaterialLod to 0. More...
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void | setCustomParameter (size_t index, const Vector4 &value) |
| Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
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virtual void | setDatablock (HlmsDatablock *datablock) |
| Assigns a datablock (i.e. HLMS Material) to this renderable. More...
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void | setDatablock (IdString datablockName) |
| Assigns a datablock (i.e. More...
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void | setDatablockOrMaterialName (String materialName, String groupName) |
| First tries to see if an HLMS datablock exist with the given name, if not, tries to search among low level materials. More...
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virtual void | setMaterial (const MaterialPtr &material) |
| Sets the given material. Overrides HLMS materials. More...
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void | setMaterialName (const String &name, const String &groupName) |
| Sets the name of the Material to be used. Prefer using HLMS. More...
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virtual void | setPolygonModeOverrideable (bool override) |
| Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. More...
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void | setPoseWeight (size_t index, float w) |
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void | setRenderQueueSubGroup (uint8 subGroup) |
| Sets the render queue sub group. More...
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void | setUseIdentityProjection (bool useIdentityProjection) |
| Sets whether or not to use an 'identity' projection. More...
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void | setUseIdentityView (bool useIdentityView) |
| Sets whether or not to use an 'identity' view. More...
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virtual OGRE_DEPRECATED void | setUserAny (const Any &anything) |
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| Listener () |
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virtual | ~Listener () |
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virtual void | nodeAttached (const Node *) |
| Node has been attached to a parent. More...
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virtual void | nodeDetached (const Node *) |
| Node has been detached from a parent. More...
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