OGRE
1.11.6
Object-Oriented Graphics Rendering Engine
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#include <algorithm>
#include "OgreMaterialManager.h"
#include "OgreTechnique.h"
#include "OgreSceneManager.h"
#include "OgreViewport.h"
#include "OgreGpuProgramManager.h"
#include "OgreHighLevelGpuProgram.h"
#include "OgreHighLevelGpuProgramManager.h"
#include "OgreRoot.h"
#include "OgreException.h"
#include "OgreStringConverter.h"
#include "OgreLogManager.h"
#include "OgreMesh.h"
#include "OgreSubMesh.h"
#include "OgreEntity.h"
#include "OgreSubEntity.h"
#include "OgreTextureManager.h"
#include "OgreShaderFunction.h"
#include "OgreShaderFunctionAtom.h"
#include "OgreShaderGenerator.h"
#include "OgreShaderProgram.h"
#include "OgreShaderProgramSet.h"
#include "OgreShaderProgramManager.h"
#include "OgreShaderProgramProcessor.h"
#include "OgreShaderRenderState.h"
#include "OgreShaderMaterialSerializerListener.h"
#include "OgreShaderProgramWriterManager.h"
#include "OgreShaderFFPRenderState.h"
#include "OgreShaderFFPRenderStateBuilder.h"
#include "OgreShaderFFPTransform.h"
#include "OgreShaderFFPLighting.h"
#include "OgreShaderFFPColour.h"
#include "OgreShaderFFPTexturing.h"
#include "OgreShaderFFPFog.h"
#include "OgreShaderFFPAlphaTest.h"
#include "OgreShaderExPerPixelLighting.h"
#include "OgreShaderExNormalMapLighting.h"
#include "OgreShaderExIntegratedPSSM3.h"
#include "OgreShaderExLayeredBlending.h"
#include "OgreShaderExHardwareSkinningTechnique.h"
#include "OgreShaderExHardwareSkinning.h"
#include "OgreShaderExLinearSkinning.h"
#include "OgreShaderExDualQuaternionSkinning.h"
#include "OgreShaderExTextureAtlasSampler.h"
#include "OgreShaderExTriplanarTexturing.h"
#include "OgreShaderCGProgramProcessor.h"
#include "OgreShaderHLSLProgramProcessor.h"
#include "OgreShaderGLSLProgramProcessor.h"
#include "OgreShaderGLSLESProgramProcessor.h"
#include "OgreShaderProgramWriter.h"
#include "OgreShaderCGProgramWriter.h"
#include "OgreShaderHLSLProgramWriter.h"
#include "OgreShaderGLSLProgramWriter.h"
#include "OgreShaderGLSLESProgramWriter.h"