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|  | ~Entity () override | 
|  | Default destructor. 
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| void | _deinitialise () | 
|  | Tear down the internal structures of this Entity, rendering it uninitialised. 
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| const Matrix4 * | _getBoneMatrices () const | 
|  | Internal method for retrieving bone matrix information. 
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| bool | _getBuffersMarkedForAnimation () const | 
|  | Are buffers already marked as vertex animated? 
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| VertexData * | _getHardwareVertexAnimVertexData () const | 
|  | Advanced method to get the hardware morph vertex information. 
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| unsigned short | _getNumBoneMatrices () const | 
|  | Internal method for retrieving bone matrix information. 
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| TempBlendedBufferInfo * | _getSkelAnimTempBufferInfo () | 
|  | Advanced method to get the temp buffer information for software skeletal animation. 
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| VertexData * | _getSkelAnimVertexData () const | 
|  | Advanced method to get the temporarily blended skeletal vertex information for entities which are software skinned. 
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| VertexData * | _getSoftwareVertexAnimVertexData () const | 
|  | Advanced method to get the temporarily blended software vertex animation information. 
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| TempBlendedBufferInfo * | _getVertexAnimTempBufferInfo () | 
|  | Advanced method to get the temp buffer information for software morph animation. 
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| void | _initialise (bool forceReinitialise=false) | 
|  | Try to initialise the Entity from the underlying resources. 
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| bool | _isAnimated () const | 
|  | Tests if any animation applied to this entity. 
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| bool | _isSkeletonAnimated () const | 
|  | Tests if skeleton was animated. 
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| void | _markBuffersUsedForAnimation () | 
|  | Mark just this vertex data as animated. 
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| void | _notifyAttached (Node *parent) override | 
|  | Internal method called to notify the object that it has been attached to a node. 
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| void | _updateAnimation () | 
|  | Advanced method to perform all the updates required for an animated entity. 
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| void | _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera) override | 
|  | Internal method by which the movable object must add Renderable subclass instances to the rendering queue. 
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| void | addSoftwareAnimationRequest (bool normalsAlso) | 
|  | Add a request for software animation. 
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| VertexDataBindChoice | chooseVertexDataForBinding (bool hasVertexAnim) | 
|  | Choose which vertex data to bind to the renderer. 
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| Entity * | clone () const | 
|  | Clones this entity and returns a pointer to the clone. 
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| AnimationStateSet * | getAllAnimationStates () const | 
|  | For entities based on animated meshes, gets the AnimationState objects for all animations. 
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| bool | getAlwaysUpdateMainSkeleton () const | 
|  | The skeleton of the main entity will be updated even if the an LOD entity is being displayed. 
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| AnimationState * | getAnimationState (const String &name) const | 
|  | For entities based on animated meshes, gets the AnimationState object for a single animation. 
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| bool | getDisplaySkeleton () const | 
|  | Returns whether or not the entity is currently displaying its skeleton. 
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| EdgeData * | getEdgeList () | 
|  | Implement this method to enable stencil shadows. 
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| Entity * | getManualLodLevel (size_t index) const | 
|  | Gets a pointer to the entity representing the numbered manual level of detail. 
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| const MeshPtr & | getMesh () const | 
|  | Gets the Mesh that this Entity is based on. 
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| const String & | getMovableType () const override | 
|  | Returns the type name of this object. 
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| size_t | getNumManualLodLevels () const | 
|  | Returns the number of manual levels of detail that this entity supports. 
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| size_t | getNumSubEntities () const | 
|  | Retrieves the number of SubEntity objects making up this entity. 
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| OldSkeletonInstance * | getSkeleton () const | 
|  | Get this Entity's personal skeleton instance. 
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| const EntitySet * | getSkeletonInstanceSharingSet () const | 
|  | Returns a pointer to the set of entities which share a OldSkeletonInstance. 
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| bool | getSkipAnimationStateUpdate () const | 
|  | Entity's skeleton's AnimationState will not be automatically updated when set to true. 
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| int | getSoftwareAnimationNormalsRequests () const | 
|  | Returns the number of requests that have been made for software animation of normals. 
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| int | getSoftwareAnimationRequests () const | 
|  | Returns the number of requests that have been made for software animation. 
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| SubEntity * | getSubEntity (const String &name) | 
|  | Gets a pointer to a SubEntity by name. 
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| const SubEntity * | getSubEntity (const String &name) const | 
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| SubEntity * | getSubEntity (size_t index) | 
|  | Gets a pointer to a SubEntity, ie a part of an Entity. 
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| const SubEntity * | getSubEntity (size_t index) const | 
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| bool | getUpdateBoundingBoxFromSkeleton () const | 
|  | If true, the skeleton of the entity will be used to update the bounding box for culling. 
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| VertexData * | getVertexDataForBinding (bool casterPass) | 
|  | Retrieve the VertexData which should be used for GPU binding. 
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| bool | hasAnimationState (const String &name) const | 
|  | Returns whether the AnimationState with the given name exists. 
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| bool | hasEdgeList () | 
|  | Overridden member from ShadowCaster. 
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| bool | hasSkeleton () const | 
|  | Returns whether or not this entity is skeletally animated. 
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| bool | hasVertexAnimation () const | 
|  | Returns whether or not this entity is either morph or pose animated. 
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| bool | isHardwareAnimationEnabled () | 
|  | Returns whether or not hardware animation is enabled. 
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| bool | isInitialised () const | 
|  | Has this Entity been initialised yet? 
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| void | loadingComplete (Resource *res) override | 
|  | Resource::Listener hook to notify Entity that a Mesh is (re)loaded. 
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| void | refreshAvailableAnimationState () | 
|  | Updates the internal animation state set to include the latest available animations from the attached skeleton. 
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| void | removeSoftwareAnimationRequest (bool normalsAlso) | 
|  | Removes a request for software animation. 
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| void | setAlwaysUpdateMainSkeleton (bool update) | 
|  | The skeleton of the main entity will be updated even if the an LOD entity is being displayed. 
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| void | setDatablock (HlmsDatablock *datablock) | 
|  | Sets the given HLMS datablock to all SubEntities. 
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| void | setDatablock (IdString datablockName) | 
|  | Sets the given HLMS datablock to all SubEntities. 
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| void | setDatablockOrMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) | 
|  | Sets the material to use for the whole of this Item. 
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| void | setDisplaySkeleton (bool display) | 
|  | Tells the Entity whether or not it should display it's skeleton, if it has one. 
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| void | setMaterial (const MaterialPtr &material) | 
|  | Sets the material to use for the whole of this entity. 
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| void | setMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) | 
|  | Sets the material to use for the whole of this entity. 
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| void | setPolygonModeOverrideable (bool PolygonModeOverrideable) | 
|  | Sets whether the polygon mode of this entire entity may be overridden by the camera detail settings. 
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| void | setRenderQueueGroup (uint8 queueID) override | 
|  | Sets the render queue group this entity will be rendered through. 
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| void | setRenderQueueSubGroup (uint8 subGroup) | 
|  | Sets the RenderQueue subgroup ID for the whole of this entity. 
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| void | setSkipAnimationStateUpdate (bool skip) | 
|  | Entity's skeleton's AnimationState will not be automatically updated when set to true. 
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| void | setUpdateBoundingBoxFromSkeleton (bool update) | 
|  | If true, the skeleton of the entity will be used to update the bounding box for culling. 
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| void | shareSkeletonInstanceWith (Entity *entity) | 
|  | Shares the OldSkeletonInstance with the supplied entity. 
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| bool | sharesSkeletonInstance () const | 
|  | Returns whether this entity shares it's SkeltonInstance with other entity instances. 
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| void | stopSharingSkeletonInstance () | 
|  | Stops sharing the OldSkeletonInstance with other entities. 
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|  | MovableObject (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager, uint8 renderQueueId) | 
|  | Constructor. 
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|  | MovableObject (ObjectData *objectDataPtrs) | 
|  | Don't use this constructor unless you know what you're doing. 
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| virtual | ~MovableObject () | 
|  | Virtual destructor - read Scott Meyers if you don't know why this is needed. 
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| LightList * | _getLightList () | 
|  | Returns a pointer to the current list of lights for this object. 
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| SceneManager * | _getManager () const | 
|  | Get the manager of this object, if any (internal use only) 
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| ObjectData & | _getObjectData () | 
|  | Returns a direct access to the ObjectData state. 
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| const Matrix4 & | _getParentNodeFullTransform () const | 
|  | Returns the full transformation of the parent sceneNode or the attachingPoint node. 
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| void | _notifyManager (SceneManager *man) | 
|  | Notify the object of it's manager (internal use only) 
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| virtual void | _notifyParentNodeMemoryChanged () | 
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| virtual void | _notifyStaticDirty () const | 
|  | Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly. 
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| virtual void | _releaseManualHardwareResources () | 
|  | Notifies the movable object that hardware resources were lost. 
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| virtual void | _restoreManualHardwareResources () | 
|  | Notifies the movable object that hardware resources should be restored. 
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| void | addQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. 
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| void | addVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. 
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| void | detachFromParent () | 
|  | Detaches an object from a parent SceneNode if attached. 
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| RealAsUint | getCachedDistanceToCamera () const | 
|  | Returns the distance to camera as calculated in cullFrustum() 
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| Real | getCachedDistanceToCameraAsReal () const | 
|  | Returns the distance to camera as calculated in cullFrustum() 
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| bool | getCastShadows () const | 
|  | Returns whether shadow casting is enabled for this object. 
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| unsigned char | getCurrentMeshLod () const | 
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| uint32 | getLightMask () const | 
|  | Get a bitwise mask which will filter the lights affecting this object. 
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| Listener * | getListener () const | 
|  | Gets the current listener for this object. 
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| Aabb | getLocalAabb () const | 
|  | Retrieves the local axis-aligned bounding box for this object. 
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| float | getLocalRadius () const | 
|  | See getLocalAabb and getWorldRadius. 
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| const String & | getName () const | 
|  | Returns the name of this object. 
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| Node * | getParentNode () const | 
|  | Returns the node to which this object is attached. 
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| SceneNode * | getParentSceneNode () const | 
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| uint32 | getQueryFlags () const | 
|  | Returns the query flags relevant for this object. 
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| Real | getRenderingDistance () const | 
|  | Gets the distance at which batches are no longer rendered. 
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| Real | getRenderingMinPixelSize () const | 
|  | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. 
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| uint8 | getRenderQueueGroup () const | 
|  | Gets the queue group for this entity, see setRenderQueueGroup for full details. 
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| Real | getShadowRenderingDistance () const | 
|  | Gets the distance at which batches are no longer casting shadows. 
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| SkeletonInstance * | getSkeletonInstance () const | 
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| UserObjectBindings & | getUserObjectBindings () | 
|  | Return an instance of user objects binding associated with this class. 
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| const UserObjectBindings & | getUserObjectBindings () const | 
|  | Return an instance of user objects binding associated with this class. 
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| uint32 | getVisibilityFlags () const | 
|  | Returns the visibility flags relevant for this object. 
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| bool | getVisible () const | 
|  | Gets this object whether to be visible or not, if it has a renderable component. 
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| Aabb | getWorldAabb () const | 
|  | Gets the axis aligned box in world space. 
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| Aabb | getWorldAabbUpdated () | 
|  | Gets the axis aligned box in world space. 
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| float | getWorldRadius () const | 
|  | Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). 
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|  | 
| float | getWorldRadiusUpdated () | 
|  | Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). 
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|  | 
| virtual void | instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) | 
|  | 
| bool | isAttached () const | 
|  | Returns true if this object is attached to a Node. 
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|  | 
| bool | isStatic () const | 
|  | Checks whether this MovableObject is static. 
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| bool | isVisible () const | 
|  | Returns whether or not this object is supposed to be visible or not. 
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|  | 
| const LightList & | queryLights () const | 
|  | Gets a list of lights, ordered relative to how close they are to this movable object. 
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| void | removeQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. 
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| void | removeVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. 
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|  | 
| void | setCastShadows (bool enabled) | 
|  | Sets whether or not this object will cast shadows. 
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|  | 
| void | setLightMask (uint32 lightMask) | 
|  | Set a bitwise mask which will filter the lights affecting this object. 
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| void | setListener (Listener *listener) | 
|  | Sets a listener for this object. 
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|  | 
| void | setLocalAabb (const Aabb box) | 
|  | Sets the local axis-aligned bounding box for this object. 
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|  | 
| void | setName (const String &name) | 
|  | Sets a custom name for this node. 
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|  | 
| void | setQueryFlags (uint32 flags) | 
|  | Sets the query flags for this object. 
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|  | 
| void | setRenderingDistance (Real dist) | 
|  | Sets the distance at which the object is no longer rendered. 
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|  | 
| void | setRenderingMinPixelSize (Real pixelSize) | 
|  | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. 
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|  | 
| void | setShadowRenderingDistance (Real dist) | 
|  | Sets the distance at which the object is no longer casting shadows. 
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|  | 
| bool | setStatic (bool bStatic) | 
|  | Turns this Node into static or dynamic. 
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|  | 
| void | setVisibilityFlags (uint32 flags) | 
|  | Sets the visibility flags for this object. 
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|  | 
| void | setVisible (bool visible) | 
|  | Tells this object whether to be visible or not, if it has a renderable component. 
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|  | 
|  | AnimableObject () | 
|  | 
| virtual | ~AnimableObject () | 
|  | 
| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | 
|  | Create a reference-counted AnimableValuePtr for the named value. 
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|  | 
| const StringVector & | getAnimableValueNames () const | 
|  | Gets a list of animable value names for this object. 
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|  | 
|  | IdObject (IdType id) | 
|  | We don't call generateNewId() here, to prevent objects in the stack (i.e. 
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|  | 
| IdType | getId () const | 
|  | Get the unique id of this object. 
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|  | 
| bool | operator() (const IdObject &left, const IdObject &right) | 
|  | 
| bool | operator() (const IdObject *left, const IdObject *right) | 
|  | 
|  | Listener () | 
|  | 
| virtual | ~Listener () | 
|  | 
| virtual void | preparingComplete (Resource *) | 
|  | Called whenever the resource finishes preparing (paging into memory). 
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|  | 
| virtual void | unloadingComplete (Resource *) | 
|  | Called whenever the resource has been unloaded. 
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|  |