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    OGRE 14.4
    
   Object-Oriented Graphics Rendering Engine 
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#include "OgrePrerequisites.h"Namespaces | |
| namespace | Ogre | 
Enumerations | |
| enum | Ogre::SkeletonChunkID {  Ogre::SKELETON_HEADER = 0x1000 , Ogre::SKELETON_BLENDMODE = 0x1010 , Ogre::SKELETON_BONE = 0x2000 , Ogre::SKELETON_BONE_PARENT = 0x3000 , Ogre::SKELETON_ANIMATION = 0x4000 , Ogre::SKELETON_ANIMATION_BASEINFO = 0x4010 , Ogre::SKELETON_ANIMATION_TRACK = 0x4100 , Ogre::SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110 , Ogre::SKELETON_ANIMATION_LINK = 0x5000 }  | 
| Definition of the OGRE .skeleton file format.  More... | |