OGRE  14.2
Object-Oriented Graphics Rendering Engine
Ogre::TextureFrameControllerValue Class Reference

Predefined controller value for getting / setting the frame number of a texture layer. More...

#include <OgrePredefinedControllers.h>

+ Inheritance diagram for Ogre::TextureFrameControllerValue:

Public Member Functions

 TextureFrameControllerValue (TextureUnitState *t)
 
float getValue (void) const override
 Gets the frame number as a parametric value in the range [0,1]. More...
 
void setValue (float value) override
 Sets the frame number as a parametric value in the range [0,1]; the actual frame number is (value * numFrames) % numFrames). More...
 
- Public Member Functions inherited from Ogre::ControllerValue< float >
virtual ~ControllerValue ()
 

Static Public Member Functions

static ControllerValueRealPtr create (TextureUnitState *t)
 

Detailed Description

Predefined controller value for getting / setting the frame number of a texture layer.

Constructor & Destructor Documentation

◆ TextureFrameControllerValue()

Ogre::TextureFrameControllerValue::TextureFrameControllerValue ( TextureUnitState t)

Member Function Documentation

◆ create()

static ControllerValueRealPtr Ogre::TextureFrameControllerValue::create ( TextureUnitState t)
inlinestatic

◆ getValue()

float Ogre::TextureFrameControllerValue::getValue ( void  ) const
overridevirtual

Gets the frame number as a parametric value in the range [0,1].

Implements Ogre::ControllerValue< float >.

◆ setValue()

void Ogre::TextureFrameControllerValue::setValue ( float  value)
overridevirtual

Sets the frame number as a parametric value in the range [0,1]; the actual frame number is (value * numFrames) % numFrames).

Implements Ogre::ControllerValue< float >.


The documentation for this class was generated from the following file: