OGRE  13.2
Object-Oriented Graphics Rendering Engine
OgreAnimationState.h File Reference
#include "OgrePrerequisites.h"
#include "OgreCommon.h"
#include "OgreController.h"
#include "OgreControllerManager.h"
#include "Threading/OgreThreadHeaders.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"

Classes

class  Ogre::AnimationState
 Represents the state of an animation and the weight of its influence. More...
 
class  Ogre::AnimationStateControllerValue
 ControllerValue wrapper class for AnimationState. More...
 
class  Ogre::AnimationStateSet
 Class encapsulating a set of AnimationState objects. More...
 
class  Ogre::ConstMapIterator< T >
 Concrete IteratorWrapper for const access to the underlying key-value container. More...
 
class  Ogre::ConstVectorIterator< T >
 Concrete IteratorWrapper for const access to the underlying container. More...
 
class  Ogre::MapIterator< T >
 Concrete IteratorWrapper for nonconst access to the underlying key-value container. More...
 

Namespaces

 Ogre
 

Typedefs

typedef MapIterator< AnimationStateMap > Ogre::AnimationStateIterator
 
typedef std::map< String, AnimationState * > Ogre::AnimationStateMap
 
typedef ConstMapIterator< AnimationStateMap > Ogre::ConstAnimationStateIterator
 
typedef ConstVectorIterator< EnabledAnimationStateList > Ogre::ConstEnabledAnimationStateIterator
 
typedef std::list< AnimationState * > Ogre::EnabledAnimationStateList