OGRE  1.12.12
Object-Oriented Graphics Rendering Engine
Ogre::DebugDrawer Class Referenceabstract

Interface for visualising debugging the SceneManager state. More...

#include <OgreSceneManager.h>

+ Inheritance diagram for Ogre::DebugDrawer:

Public Member Functions

virtual ~DebugDrawer ()
 
virtual void drawBone (const Node *node)=0
 
virtual void drawFrustum (const Frustum *frust)=0
 
virtual void drawSceneNode (const SceneNode *node)=0
 
- Public Member Functions inherited from Ogre::SceneManager::Listener
 Listener ()
 
virtual ~Listener ()
 
virtual void postFindVisibleObjects (SceneManager *source, IlluminationRenderStage irs, Viewport *v)
 Called after searching for visible objects in this SceneManager. More...
 
virtual void postUpdateSceneGraph (SceneManager *source, Camera *camera)
 Called after updating the scene graph in this SceneManager. More...
 
virtual void preFindVisibleObjects (SceneManager *source, IlluminationRenderStage irs, Viewport *v)
 Called prior to searching for visible objects in this SceneManager. More...
 
virtual void preUpdateSceneGraph (SceneManager *source, Camera *camera)
 Called prior to updating the scene graph in this SceneManager. More...
 
virtual void sceneManagerDestroyed (SceneManager *source)
 Event notifying the listener of the SceneManager's destruction. More...
 
virtual void shadowTextureCasterPreViewProj (Light *light, Camera *camera, size_t iteration)
 This event occurs just before the view & projection matrices are set for rendering into a shadow texture. More...
 
virtual void shadowTextureReceiverPreViewProj (Light *light, Frustum *frustum)
 This event occurs just before the view & projection matrices are set for re-rendering a shadow receiver. More...
 
virtual void shadowTexturesUpdated (size_t numberOfShadowTextures)
 Event raised after all shadow textures have been rendered into for all queues / targets but before any other geometry has been rendered (including main scene geometry and any additional shadow receiver passes). More...
 
virtual bool sortLightsAffectingFrustum (LightList &lightList)
 Hook to allow the listener to override the ordering of lights for the entire frustum. More...
 

Detailed Description

Interface for visualising debugging the SceneManager state.

Constructor & Destructor Documentation

◆ ~DebugDrawer()

virtual Ogre::DebugDrawer::~DebugDrawer ( )
inlinevirtual

Member Function Documentation

◆ drawSceneNode()

virtual void Ogre::DebugDrawer::drawSceneNode ( const SceneNode node)
pure virtual

Implemented in Ogre::DefaultDebugDrawer.

◆ drawBone()

virtual void Ogre::DebugDrawer::drawBone ( const Node node)
pure virtual

Implemented in Ogre::DefaultDebugDrawer.

◆ drawFrustum()

virtual void Ogre::DebugDrawer::drawFrustum ( const Frustum frust)
pure virtual

Implemented in Ogre::DefaultDebugDrawer.


The documentation for this class was generated from the following file: