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OGRE 14.4
Object-Oriented Graphics Rendering Engine
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Terrain automatic LOD loading. More...
#include <OgreTerrainAutoUpdateLod.h>
Inheritance diagram for Ogre::TerrainAutoUpdateLod:Public Member Functions | |
| virtual | ~TerrainAutoUpdateLod () |
| virtual void | autoUpdateLod (Terrain *terrain, bool synchronous, const Any &data)=0 |
| Method to be called to change terrain's LOD level. | |
| virtual uint32 | getStrategyId ()=0 |
Terrain automatic LOD loading.
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inlinevirtual |
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pure virtual |
Method to be called to change terrain's LOD level.
| terrain | Instance of Terrain which LOD level is going to be changed |
| synchronous | Run this as part of main thread or in background |
| data | Any user specific data. |
Implemented in Ogre::TerrainAutoUpdateLodByDistance.
Implemented in Ogre::TerrainAutoUpdateLodByDistance.