OGRE  1.12.9
Object-Oriented Graphics Rendering Engine
Ogre::TerrainMaterialGeneratorA Class Reference

A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More...

#include <OgreTerrainMaterialGeneratorA.h>

+ Inheritance diagram for Ogre::TerrainMaterialGeneratorA:

Classes

class  SM2Profile
 Shader model 2 profile target. More...
 

Public Member Functions

 TerrainMaterialGeneratorA ()
 
virtual ~TerrainMaterialGeneratorA ()
 
- Public Member Functions inherited from Ogre::TerrainMaterialGenerator
 TerrainMaterialGenerator ()
 
virtual ~TerrainMaterialGenerator ()
 
Texture_getCompositeMapRTT ()
 
void _markChanged ()
 Internal method - indicates that a change has been made that would require material regeneration. More...
 
virtual void _renderCompositeMap (size_t size, const Rect &rect, const MaterialPtr &mat, const TexturePtr &destCompositeMap)
 Helper method to render a composite map. More...
 
virtual bool canGenerateUsingDeclaration (const TerrainLayerDeclaration &decl)
 Whether this generator can generate a material for a given declaration. More...
 
virtual MaterialPtr generate (const Terrain *terrain)
 Generate a material for the given terrain using the active profile. More...
 
virtual MaterialPtr generateForCompositeMap (const Terrain *terrain)
 Generate a material for the given composite map of the terrain using the active profile. More...
 
ProfilegetActiveProfile () const
 Get the active profile. More...
 
unsigned long long int getChangeCount () const
 Returns the number of times the generator has undergone a change which would require materials to be regenerated. More...
 
virtual unsigned int getDebugLevel () const
 Get the debug level of the material. More...
 
virtual const TerrainLayerDeclarationgetLayerDeclaration () const
 Get the layer declaration that this material generator operates with. More...
 
virtual uint8 getMaxLayers (const Terrain *terrain) const
 Get the maximum number of layers supported with the given terrain. More...
 
virtual const ProfileListgetProfiles () const
 Get the list of profiles that this generator supports. More...
 
virtual bool isVertexCompressionSupported () const
 Return whether this material generator supports using a compressed vertex format. More...
 
virtual void requestOptions (Terrain *terrain)
 Triggers the generator to request the options that it needs. More...
 
virtual void setActiveProfile (const String &name)
 Set the active profile by name. More...
 
virtual void setActiveProfile (Profile *p)
 Set the active Profile. More...
 
virtual void setDebugLevel (unsigned int dbg)
 Set the debug level of the material. More...
 
virtual void setLightmapEnabled (bool enabled)
 Whether to support a light map over the terrain in the shader, if it's present (default true). More...
 
virtual void updateCompositeMap (const Terrain *terrain, const Rect &rect)
 Update the composite map for a terrain. More...
 
virtual void updateParams (const MaterialPtr &mat, const Terrain *terrain)
 Update parameters for the given terrain using the active profile. More...
 
virtual void updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain)
 Update parameters for the given terrain composite map using the active profile. More...
 

Additional Inherited Members

- Public Types inherited from Ogre::TerrainMaterialGenerator
typedef std::vector< Profile * > ProfileList
 List of profiles - NB should be ordered in descending complexity. More...
 

Detailed Description

A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain.

Constructor & Destructor Documentation

◆ TerrainMaterialGeneratorA()

Ogre::TerrainMaterialGeneratorA::TerrainMaterialGeneratorA ( )

◆ ~TerrainMaterialGeneratorA()

virtual Ogre::TerrainMaterialGeneratorA::~TerrainMaterialGeneratorA ( )
virtual

The documentation for this class was generated from the following file: